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Can't figure out, how to get rid of this error #6
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Look into my fork of the repro. I fixed this issue and some others and am currently reworking it, so that I can offer a pull request to this projects maintainer. |
Noice. Thanks. I will try find time to look into it. |
I'm still fixing things though and reworking stuff. But today I uploaded a version that seems to work for a simple example. |
Btw sorry if this is a stupid question. But I want your opinion. Can this MPM physics work in real time for smaller scenes? As I could not get the project working, how are things done here - is the result a video or? |
MPM can work in real-time. Newest Unreal Engine iirc even got a MPM module. Also you might want to read some papers about it, like e.g.:
The result is a geometry file that can be imported into Houdini.
What exactly do you mean? What problems do you face with current newest version? (I only tested MGPM and only on my Windows platform.) |
Id did not try your fork yet :). But I will. With this original repo I had the problem above. And when I "fixed" it, other ones. I am just not very good with fancy C++ features. |
Severity Code Description Project File Line Suppression State
Error C2668 'mn::logic_and': ambiguous call to overloaded function mncuda C:\Users\janis\Downloads\claymore-master\claymore-master\Library\MnBase\Meta\Meta.h 37
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