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miscfunctions.pas
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miscfunctions.pas
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unit MiscFunctions;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, Math, X3DNodes, CastleImages, CastleVectors,
CastleUIState, CastleControls, CastleUIControls, CastleColors,
CastleLog, CastleNotifications, CastleUtils, CastleTimeUtils,
RGBAlphaImageHelp;
type
TControlHelper = class helper for TCastleUserInterface
public
procedure CreateButton(var obj: TCastleButton; const AText: String; const AProc: TNotifyEvent = nil; const AImage: String = '');
procedure CreateCheckbox(var obj: TCastleCheckbox; const AText: String; const AProc: TNotifyEvent = nil);
// procedure CreateLabel(var objLabel: TCastleLabel; const Line: Integer; const BottomUp: Boolean = True; RightAlign: Boolean = False);
end;
{ TUIStateHelper }
TUIStateHelper = class helper for TUIState
public
procedure CreateLabel(var objLabel: TCastleLabel; const Line: Integer; const BottomUp: Boolean = True; RightAlign: Boolean = False);
end;
function StripExtension(S: String): String;
function WrapRadians(const AValue: Single): Single;
function RadsToFace(const AValue: Single): Cardinal;
function CreateSpotLight: TSpotLightNode;
function CreateSpotLight(const APosition: TVector3): TSpotLightNode;
function CreateSpotLight(const APosition: TVector3; const ADirection: TVector3): TSpotLightNode;
function CreatePointLight: TPointLightNode;
function CreateDirectionalLight: TDirectionalLightNode;
function CreateColorPlane(const imWidth: Single = 1.0; const imHeight: Single = 1.0; const LayerDepth: Single = 0): TTransformNode;
function CreateColorPlane(const imWidth: Single; const imHeight: Single; const LayerDepth: Single; const AColor: TVector3): TTransformNode;
function MakeTransparentLayerGrid(const ASpriteWidth: Cardinal; const ASpriteHeight: Cardinal; const AViewWidth: Cardinal; const AViewHeight: Cardinal; const GridSize: Cardinal = 8): TCastleImage;
function MakeTransparentLayerRectGrid(const ASpriteWidth: Cardinal; const ASpriteHeight: Cardinal; const AViewWidth: Cardinal; const AViewHeight: Cardinal; const GridSize: Cardinal = 8; const GridSizeY: Cardinal = 0): TCastleImage;
function HTTPEncode(const AStr: string): string;
implementation
uses MainGameUnit;
procedure TControlHelper.CreateButton(var obj: TCastleButton; const AText: String; const AProc: TNotifyEvent = nil; const AImage: String = '');
begin
obj := TCastleButton.Create(Self);
obj.Caption := AText;
obj.AutoSize := False;
obj.HorizontalAnchorDelta := 0;
obj.VerticalAnchorDelta := 0;
obj.onClick := AProc;
if not(AImage = EmptyStr) then
obj.Image.URL := AImage;
InsertFront(obj);
end;
procedure TControlHelper.CreateCheckbox(var obj: TCastleCheckbox; const AText: String; const AProc: TNotifyEvent = nil);
begin
obj := TCastleCheckBox.Create(Self);
obj.Caption := AText;
obj.AutoSize := False;
obj.HorizontalAnchorDelta := 0;
obj.VerticalAnchorDelta := 0;
obj.onChange := AProc;
InsertFront(obj);
end;
procedure TUIStateHelper.CreateLabel(var objLabel: TCastleLabel; const Line: Integer; const BottomUp: Boolean = True; RightAlign: Boolean = False);
begin
objLabel := TCastleLabel.Create(Self);
objLabel.Padding := 5;
objLabel.Color := White;
objLabel.Frame := True;
objLabel.FrameColor := Black;
objLabel.Anchor(hpLeft, 10);
if RightAlign then
objLabel.Anchor(hpRight, -10)
else
objLabel.Anchor(hpLeft, 10);
if BottomUp then
objLabel.Anchor(vpBottom, 10 + (Line * 35))
else
objLabel.Anchor(vpTop, -(10 + (Line * 35)));
InsertFront(objLabel);
end;
function CreateColorPlane(const imWidth: Single = 1.0; const imHeight: Single = 1.0; const LayerDepth: Single = 0): TTransformNode;
begin
Result := CreateColorPlane(imWidth, imHeight, LayerDepth, Vector3(1, 1, 1));
end;
function CreateColorPlane(const imWidth: Single; const imHeight: Single; const LayerDepth: Single; const AColor: TVector3): TTransformNode;
var
Shape: TShapeNode;
Geometry: TIndexedFaceSetNode;
Coordinate: TCoordinateNode;
TextureCoordinate: TTextureCoordinateNode;
MaterialNode: TMaterialNode;
begin
MaterialNode := TMaterialNode.Create;
MaterialNode.DiffuseColor := AColor;
MaterialNode.AmbientIntensity := 1;
MaterialNode.Shininess := 1;
{ Create Coordinate node (position of quad in 3D) }
Coordinate := TCoordinateNode.Create;
Coordinate.SetPoint([
Vector3(-imWidth / 2, LayerDepth, -imHeight / 2),
Vector3( imWidth / 2, LayerDepth, -imHeight / 2),
Vector3( imWidth / 2, LayerDepth, imHeight / 2),
Vector3(-imWidth / 2, LayerDepth, imHeight / 2)
]);
{ Create TextureCoordinate node (how the image is mapped onto a surface) }
TextureCoordinate := TTextureCoordinateNode.Create;
TextureCoordinate.SetPoint([
Vector2(0, 0),
Vector2(1, 0),
Vector2(1, 1),
Vector2(0, 1)
]);
{ Create Shape and IndexedFaceSet node (mesh with coordinates, texture coordinates) }
Geometry := TIndexedFaceSetNode.CreateWithShape(Shape);
Geometry.Coord := Coordinate;
Geometry.TexCoord := TextureCoordinate;
Geometry.Solid := false; // to see it from any side
Geometry.SetCoordIndex([0, 1, 2, 3]);
{ Create Appearance (refers to a texture, connects the Texture to Shape) }
Shape.Appearance := TAppearanceNode.Create;
Shape.Appearance.AlphaChannel := acBlending;
Shape.Appearance.ShadowCaster := false;
Shape.Appearance.Material := MaterialNode;
Result := TTransformNode.Create;
Result.AddChildren(Shape);
end;
function CreateDirectionalLight: TDirectionalLightNode;
var
Light: TDirectionalLightNode;
begin
Light := TDirectionalLightNode.Create;
Light.Direction := Vector3(-0.5, -1.0, -0.5);
Light.Color := Vector3(1, 1, 1);
Light.Intensity := 1;
Light.FdOn.Value := true;
Light.projectionNear := 1.00;
Light.projectionFar := 40.00;
Light.Global := true;
{
Light.DefaultShadowMap := TGeneratedShadowMapNode.Create;
Light.DefaultShadowMap.Update := upAlways;
Light.DefaultShadowMap.Size := 4096;
Light.ShadowVolumesMain := False;
Light.ShadowVolumes := False;
Light.ProjectionRectangle := FloatRectangle(-8.0, -16.0, 32.0, 32.0).ToX3DVector;
Light.ProjectionLocation := Vector3(-11.0, 12.0, 1.0);
}
{$ifndef darwin}
Light.Shadows := true;
{$endif}
Result := Light;
end;
function CreatePointLight: TPointLightNode;
var
Light: TPointLightNode;
begin
Light := TPointLightNode.Create;
Light.Location := Vector3(5.0, 30.0, 30.0);
Light.Color := Vector3(1, 1, 1);
Light.FdOn.Value := true;
Light.Intensity := 1;
Light.Global := True;
Light.Radius := -1;
Result := Light;
end;
function CreateSpotLight: TSpotLightNode;
begin
Result := CreateSpotLight(Vector3(0.0, 1.0, 3.0));
end;
function CreateSpotLight(const APosition: TVector3): TSpotLightNode;
begin
Result := CreateSpotLight(APosition, Vector3(0.0, 0.0, -1.0));
end;
function CreateSpotLight(const APosition: TVector3; const ADirection: TVector3): TSpotLightNode;
var
Light: TSpotLightNode;
begin
Light := TSpotLightNode.Create;
Light.Location := APosition;
Light.Direction := ADirection;
Light.Color := Vector3(1, 1, 1);
Light.FdOn.Value := true;
Light.Intensity := 1;
Light.Radius := -1;
Result := Light;
end;
function WrapRadians(const AValue: Single): Single;
begin
Result := FloatModulo(AValue + Pi, 2 * Pi) - Pi;
end;
function RadsToFace(const AValue: Single): Cardinal;
begin
Result := Round(FloatModulo(AValue, 2 * Pi) / (Pi / 2)) Mod 4;
end;
function StripExtension(S: String): String;
var
I: SizeInt;
begin
Result := S;
I := S.IndexOf('.');
if(I >= 0) then
Result := S.Remove(I);
end;
function HTTPEncode(const AStr: string): string;
const
NoConversion = ['A'..'Z', 'a'..'z', '0'..'9', '*', '@', '.', '_', '-', ':', '/'];
var
Sp, Rp: PChar;
begin
SetLength(Result, Length(AStr) * 3);
Sp := PChar(AStr);
Rp := PChar(Result);
while Sp^ <> #0 do
begin
if Sp^ in NoConversion then
Rp^ := Sp^
// else if Sp^ = ' ' then
// Rp^ := '+'
else
begin
FormatBuf(Rp^, 3, '%%%.2x', 6, [Ord(Sp^)]);
Inc(Rp, 2);
end;
Inc(Rp);
Inc(Sp);
end;
SetLength(Result, Rp - PChar(Result));
end;
// TCastleImageControl DG - 838383, LG B2B2B2
function MakeTransparentLayerGrid(const ASpriteWidth: Cardinal; const ASpriteHeight: Cardinal; const AViewWidth: Cardinal; const AViewHeight: Cardinal; const GridSize: Cardinal = 8): TCastleImage;
var
img: TRGBAlphaImage;
XPos: Cardinal;
YPos: Cardinal;
XGrid: Single;
YGrid: Single;
Skip: Integer;
LightGrey: TVector4Byte;
begin
if((AViewWidth < GridSize) or (AViewHeight < GridSize)) then
Exit;
img := TRGBAlphaImage.Create(AViewWidth, AViewHeight);
LightGrey := Vector4Byte($B2, $B2, $B2, $FF); // Vector4Byte(255, 0, 0, 255);
img.Clear(HexToColor('838383'));
XGrid := AViewWidth / ASpriteWidth;
YGrid := AViewHeight / ASpriteHeight;
if (((GridSize * XGrid) < 1) or ((GridSize * YGrid) < 1)) then
begin
img.Clear(HexToColor('000000'));
end
else
begin
for YPos := 0 to (ASpriteHeight div GridSize) - 1 do
begin
Skip := YPos Mod 2;
for XPos := 0 to (ASpriteWidth div GridSize) - 1 do
begin
if (((Skip + XPos) Mod 2) = 0) then
begin
img.FastFillRect(Trunc(XPos * GridSize * XGrid), Trunc(YPos * GridSize * YGrid),
Trunc(((XPos + 1) * GridSize * XGrid)) - 1, Trunc(((YPos + 1) * GridSize * YGrid)) - 1,
LightGrey);
end;
end;
end;
end;
Result := img;
end;
function MakeTransparentLayerRectGrid(const ASpriteWidth: Cardinal; const ASpriteHeight: Cardinal; const AViewWidth: Cardinal; const AViewHeight: Cardinal; const GridSize: Cardinal = 8; const GridSizeY: Cardinal = 0): TCastleImage;
var
img: TRGBAlphaImage;
XPos: Cardinal;
YPos: Cardinal;
XGrid: Single;
YGrid: Single;
GridWidth: Cardinal;
GridHeight: Cardinal;
Skip: Integer;
LightGrey: TVector4Byte;
begin
GridWidth := GridSize;
if GridSizeY = 0 then
GridHeight := GridSize
else
GridHeight := GridSizeY;
if((AViewWidth < GridWidth) or (AViewHeight < GridHeight)) then
Exit;
img := TRGBAlphaImage.Create(AViewWidth, AViewHeight);
LightGrey := Vector4Byte($B2, $B2, $B2, $FF); // Vector4Byte(255, 0, 0, 255);
img.Clear(HexToColor('838383'));
XGrid := AViewWidth / ASpriteWidth;
YGrid := AViewHeight / ASpriteHeight;
if (((GridWidth * XGrid) < 1) or ((GridHeight * YGrid) < 1)) then
begin
img.Clear(HexToColor('000000'));
end
else
begin
for YPos := 0 to (ASpriteHeight div GridHeight) - 1 do
begin
Skip := YPos Mod 2;
for XPos := 0 to (ASpriteWidth div GridWidth) - 1 do
begin
if (((Skip + XPos) Mod 2) = 0) then
begin
img.FastFillRect(Trunc(XPos * GridWidth * XGrid), Trunc(YPos * GridHeight * YGrid),
Trunc(((XPos + 1) * GridWidth * XGrid)) - 1, Trunc(((YPos + 1) * GridHeight * YGrid)) - 1,
LightGrey);
end;
end;
end;
end;
Result := img;
end;
end.