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main.cpp
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main.cpp
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#include "components/computer.h"
#include "drivers/fs_utils.h"
#include "io/frame.h"
#include "model/client.h"
#include "model/host.h"
#include "model/log.h"
#include <memory>
#include <string>
using std::cerr;
void usage()
{
cerr << "ocvm [ENV_PATH] [OPTIONS]\n"
" ENV_PATH (optional) VM env path. Default ./tmp\n"
"OPTIONS\n"
" --frame=TYPE Term emulator type. Can be 'ansi' (default) or 'basic'.\n"
" --log-allocs[=PATH] Enable logging mallocs and stacks.\n"
" Optional custom path, default stack.log\n"
" --bios=PATH Path to custom eeprom bios code\n"
" --machine=PATH Path to custom machine.lua\n"
" --fonts=PATH Path to custom fonts.hex\n";
::exit(1);
}
struct Args
{
vector<string> indexed;
map<string, string> named;
enum
{
LogAllocKey = 0,
FrameKey,
BiosKey,
MachineKey,
FontsKey
};
const string keys[FontsKey + 1] = {
"log-allocs",
"frame",
"bios",
"machine",
"fonts"
};
string get(int n) const
{
n--;
if (n < 0 || n >= static_cast<int>(indexed.size()))
return "";
return indexed.at(n);
}
string get(string name) const
{
const auto& it = named.find(name);
if (it == named.end())
return "";
return it->second;
}
bool valid_key(const string& key)
{
if (key == "help") // no error message, but report usage
return false;
for (size_t i = 0; i < sizeof(keys); i++)
{
if (key == keys[i])
return true;
}
cerr << "bad argument [" << key << "]\n";
return false;
}
string defaults(const string& key)
{
if (key == keys[LogAllocKey])
return "stack.log";
return "";
}
string client_env_path() const
{
string value = get(1);
return value.empty() ? "tmp" : value;
}
string frame_type() const
{
string value = get(keys[Args::FrameKey]);
return value.empty() ? "ansi" : value;
}
string stack_log() const
{
return get(keys[Args::LogAllocKey]);
}
string bios_path() const
{
string value = get(keys[Args::BiosKey]);
return value.empty() ? fs_utils::make_proc_path("system/bios.lua") : value;
}
string machine_path() const
{
string value = get(keys[Args::MachineKey]);
return value.empty() ? fs_utils::make_proc_path("system/machine.lua") : value;
}
string fonts_path() const
{
string value = get(keys[Args::FontsKey]);
return value.empty() ? fs_utils::make_proc_path("system/font.hex") : value;
}
};
bool valid_arg_index(size_t size)
{
static size_t expected = 1;
if (size > expected)
{
cerr << "too many arguments, expected " << expected << endl;
}
return size <= 1;
}
Args load_args(int argc, char** argv)
{
Args args;
if (argc >= 1)
fs_utils::set_prog_name(argv[0]);
// start from 1, argv[0] is the prog name
for (int i = 1; i < argc; i++)
{
string t = argv[i];
if (t.find("--") == 0)
{
string key = t.substr(2);
string value;
size_t equal_index = key.find("=");
if (equal_index != string::npos)
{
value = key.substr(equal_index + 1);
key = key.substr(0, equal_index);
if (!args.valid_key(key))
{
usage();
}
args.named[key] = value;
}
else
{
string def = args.defaults(key);
if (def.empty())
usage();
args.named[key] = def;
}
}
else if (t.find("-") == 0)
usage();
else
{
args.indexed.push_back(t);
if (!valid_arg_index(args.indexed.size()))
{
usage();
}
}
}
return args;
}
void prepareMachineDirectory(string path)
{
string client_env_path = fs_utils::make_pwd_path(path);
// make the env path if it doesn't already exist
if (!fs_utils::mkdir(client_env_path))
{
std::cerr << "could not create virtual machine path: " << client_env_path << std::endl;
::exit(1);
}
Logger::context({ client_env_path });
}
string runVirtualMachine(const Args& args)
{
string clientShutdownMessage;
prepareMachineDirectory(args.client_env_path());
// init host config
// // prepares component factories such as screen, keyboard, and filesystem
Host host(args.frame_type());
host.stackLog(args.stack_log());
host.biosPath(args.bios_path());
host.machinePath(args.machine_path());
host.fontsPath(args.fonts_path());
RunState run;
do
{
// init client config
Client client(&host, Logger::context().path);
// init lua environment
// // creates instances of host components
if (!client.load())
break;
do
{
run = client.run();
} while (run == RunState::Continue);
clientShutdownMessage = client.getAllCrashText();
} while (run == RunState::Reboot);
return clientShutdownMessage;
}
int main(int argc, char** argv)
{
auto args = load_args(argc, argv);
string result = runVirtualMachine(args);
std::cout << result;
return !result.empty();
}