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| 1 | +using System; |
| 2 | +using System.Drawing; |
| 3 | + |
| 4 | +namespace GDIDB |
| 5 | +{ |
| 6 | + /// <summary> |
| 7 | + /// Class to implement Double Buffering |
| 8 | + /// Author: NT Almond |
| 9 | + /// 24 July 2003 |
| 10 | + /// Used by the Graph class to update the display graphs. |
| 11 | + /// </summary> |
| 12 | + /// |
| 13 | + public class DBGraphics |
| 14 | + { |
| 15 | + private Graphics graphics; |
| 16 | + private Bitmap memoryBitmap; |
| 17 | + private int width; |
| 18 | + private int height; |
| 19 | + |
| 20 | + /// <summary> |
| 21 | + /// Default constructor |
| 22 | + /// </summary> |
| 23 | + public DBGraphics() |
| 24 | + { |
| 25 | + width = 0; |
| 26 | + height = 0; |
| 27 | + } |
| 28 | + |
| 29 | + /// <summary> |
| 30 | + /// Creates double buffer object |
| 31 | + /// </summary> |
| 32 | + /// <param name="g">Window forms Graphics Object</param> |
| 33 | + /// <param name="width">width of paint area</param> |
| 34 | + /// <param name="height">height of paint area</param> |
| 35 | + /// <returns>true/false if double buffer is created</returns> |
| 36 | + public bool CreateDoubleBuffer(Graphics g, int width, int height) |
| 37 | + { |
| 38 | + |
| 39 | + if (memoryBitmap != null) |
| 40 | + { |
| 41 | + memoryBitmap.Dispose(); |
| 42 | + memoryBitmap = null; |
| 43 | + } |
| 44 | + |
| 45 | + if (graphics != null) |
| 46 | + { |
| 47 | + graphics.Dispose(); |
| 48 | + graphics = null; |
| 49 | + } |
| 50 | + |
| 51 | + if (width == 0 || height == 0) |
| 52 | + return false; |
| 53 | + |
| 54 | + |
| 55 | + if ((width != this.width) || (height != this.height)) |
| 56 | + { |
| 57 | + this.width = width; |
| 58 | + this.height = height; |
| 59 | + |
| 60 | + memoryBitmap = new Bitmap(width, height); |
| 61 | + graphics = Graphics.FromImage(memoryBitmap); |
| 62 | + } |
| 63 | + |
| 64 | + return true; |
| 65 | + } |
| 66 | + |
| 67 | + |
| 68 | + /// <summary> |
| 69 | + /// Renders the double buffer to the screen |
| 70 | + /// </summary> |
| 71 | + /// <param name="g">Window forms Graphics Object</param> |
| 72 | + public void Render(Graphics g) |
| 73 | + { |
| 74 | + if (memoryBitmap != null) |
| 75 | + g.DrawImage(memoryBitmap, new Rectangle(0,0, width, height),0,0, width, height, GraphicsUnit.Pixel); |
| 76 | + } |
| 77 | + |
| 78 | + /// <summary> |
| 79 | + /// |
| 80 | + /// </summary> |
| 81 | + /// <returns>true if double buffering can be achieved</returns> |
| 82 | + public bool CanDoubleBuffer() |
| 83 | + { |
| 84 | + return graphics != null; |
| 85 | + } |
| 86 | + |
| 87 | + /// <summary> |
| 88 | + /// Accessor for memory graphics object |
| 89 | + /// </summary> |
| 90 | + public Graphics g |
| 91 | + { |
| 92 | + get |
| 93 | + { |
| 94 | + return graphics; |
| 95 | + } |
| 96 | + } |
| 97 | + } |
| 98 | +} |
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