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makefile
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# Compiler settings
CC = gcc
CFLAGS = -g
LDFLAGS =
# Directories
SRC_DIR = src
MODULES_DIR = modules
OBJ_DIR = obj
BIN_DIR = bin
# Source files
SRC_FILES = $(wildcard $(SRC_DIR)/*.c)
MODULES_FILES = $(wildcard $(MODULES_DIR)/*.c)
# Object files
OBJ_FILES = $(patsubst $(SRC_DIR)/%.c, $(OBJ_DIR)/%.o, $(SRC_FILES)) \
$(patsubst $(MODULES_DIR)/%.c, $(OBJ_DIR)/%.o, $(MODULES_FILES))
# Executable program
EXEC_NAME = ipquoridor
EXEC = $(BIN_DIR)/$(EXEC_NAME)
# Program command line arguments
CLA =
# OS
OS := LIN
ifeq ($(OS), WIN)
CC = x86_64-w64-mingw32-gcc
EXEC = $(BIN_DIR)/$(EXEC_NAME).exe
endif
# Targets
.PHONY:
all clear help play final exe ref
all: $(EXEC)
# Create the executable program
$(EXEC): $(OBJ_FILES)
@mkdir -p $(BIN_DIR)
$(CC) $(LDFLAGS) $^ -o $@
# Compile
$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c
@mkdir -p $(OBJ_DIR)
$(CC) $(CFLAGS) -c $< -o $@
$(OBJ_DIR)/%.o: $(MODULES_DIR)/%.c
@mkdir -p $(OBJ_DIR)
$(CC) $(CFLAGS) -c $< -o $@
# Play the game
play:
./$(EXEC) $(CLA)
# Clear files used by the program
clear:
rm -rf $(OBJ_DIR) $(BIN_DIR)
# Use valgrind - Output is saved at bin/valgrind.log
help: $(EXEC)
valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes --verbose --log-file=./bin/valgrind.log ./$(EXEC) $(CLA)
# Final build // use optimization flags
final: CFLAGS = -Ofast
final: LDFLAGS =
final: all
### REFEREE SETTINGS ##
# other programs directory (competition & more)
PROGS_DIR = otherProgs
# give some files executable permission
exe:
chmod 744 quoridor_referee.py
chmod 744 $(PROGS_DIR)/1.1
chmod 744 $(PROGS_DIR)/1.2
chmod 744 $(PROGS_DIR)/2
chmod 744 $(PROGS_DIR)/other1
################################
### REFEREE SETTINGS SECTION ###
################################
WHITE = $(PROGS_DIR)/other1 # player with white
BLACK = $(EXEC) # player with black
SIZE = 9 # board size
GAMES = 1 # number of games to play
VERBOSE = 2 # 2 to draw board, 1 to hide
MEMORY_LIMIT = 950 # maximum megabytes of memory that can be used for players at each point of the game
# run referee
ref: $(EXEC)
./quoridor_referee.py --black ./$(BLACK) --white ./$(WHITE) --memory_limit $(MEMORY_LIMIT) --size $(SIZE) --verbose $(VERBOSE) --games $(GAMES)