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config.yaml
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properties: &defaults
width: 512
height: 512
msaa: on
dynamic_shadows: true
examples:
math_functions:
<<: *defaults
frag: math_functions.frag
math_gaussian:
<<: *defaults
frag: math_gaussian.frag
math_quat:
<<: *defaults
frag: math_quat.frag
vert: math_quat.vert
geom: assets/suzanne.obj
animation_easing:
<<: *defaults
frag: animation_easing.frag
animation_sprite:
<<: *defaults
frag: animation_sprite.frag
textures: [assets/sprite_megaman.png]
animation: 6
color_brightnessContrast:
<<: *defaults
frag: color_brightnessContrast.frag
textures: [assets/danny.png]
color_brightnessContrastMatrix:
<<: *defaults
frag: color_brightnessContrastMatrix.frag
textures: [assets/danny.png]
color_mix:
<<: *defaults
frag: color_mix.frag
color_lut:
<<: *defaults
frag: color_lut.frag
textures: [assets/danny.png, assets/square_01.png]
color_dither:
<<: *defaults
frag: color_dither.frag
textures:
u_noise: assets/noise_blue.png
sample_dither:
<<: *defaults
frag: sample_dither.frag
textures: [assets/danny.png]
color_iridescence_map:
<<: *defaults
frag: color_iridescence_map.frag
color_wavelength:
<<: *defaults
frag: color_wavelength.frag
color_wada:
<<: *defaults
frag: color_wada.frag
color_wada_dyads:
<<: *defaults
frag: color_wada_dyads.frag
color_wada_triads:
<<: *defaults
frag: color_wada_triads.frag
color_wada_tetrads:
<<: *defaults
frag: color_wada_tetrads.frag
color_pigments:
<<: *defaults
frag: color_pigments.frag
color_palette_lerp:
<<: *defaults
frag: color_palette_lerp.frag
color_ryb:
<<: *defaults
frag: color_ryb.frag
color_zorn:
<<: *defaults
frag: color_zorn.frag
color_mix_ryb:
<<: *defaults
frag: color_mix_ryb.frag
distort_pincushion:
<<: *defaults
frag: distort_pincushion.frag
textures: [assets/danny.png]
draw_digits:
<<: *defaults
frag: draw_digits.frag
animation: 5
draw_aa:
<<: *defaults
frag: draw_aa.frag
draw_shapes:
<<: *defaults
frag: draw_shapes.frag
draw_supershape:
<<: *defaults
frag: draw_supershape.frag
draw_tiles:
<<: *defaults
frag: draw_tiles.frag
draw_koch:
<<: *defaults
frag: draw_koch.frag
draw_julia:
<<: *defaults
frag: draw_julia.frag
draw_mandelbulb:
<<: *defaults
frag: draw_mandelbulb.frag
draw_colorChecker:
<<: *defaults
frag: draw_colorChecker.frag
draw_debug1:
<<: *defaults
frag: draw_debug1.frag
generative_random:
<<: *defaults
frag: generative_random.frag
generative_cnoise:
<<: *defaults
frag: generative_cnoise.frag
generative_pnoise:
<<: *defaults
frag: generative_pnoise.frag
generative_snoise:
<<: *defaults
frag: generative_snoise.frag
generative_psrdnoise:
<<: *defaults
frag: generative_psrdnoise.frag
geom: assets/sphere.ply
generative_noised:
<<: *defaults
frag: generative_noised.frag
generative_curl:
<<: *defaults
frag: generative_curl.frag
generative_fbm:
<<: *defaults
frag: generative_fbm.frag
generative_voronoi:
<<: *defaults
frag: generative_voronoi.frag
generative_voronoise:
<<: *defaults
frag: generative_voronoise.frag
generative_wavelet:
<<: *defaults
frag: generative_wavelet.frag
generative_worley:
<<: *defaults
frag: generative_worley.frag
filter_boxBlur1D:
<<: *defaults
frag: filter_boxBlur1D.frag
textures: [assets/danny.png]
filter_boxBlur2D:
<<: *defaults
frag: filter_boxBlur2D.frag
textures: [assets/danny.png]
filter_fibonacciBokeh:
<<: *defaults
frag: filter_fibonacciBokeh.frag
textures: [assets/danny.png]
filter_gaussianBlur1D:
<<: *defaults
frag: filter_gaussianBlur1D.frag
textures: [assets/danny.png]
filter_gaussianBlur2D:
<<: *defaults
frag: filter_gaussianBlur2D.frag
textures: [assets/danny.png]
filter_bilateral2D:
<<: *defaults
frag: filter_bilateral2D.frag
textures: [assets/danny.png]
filter_radialBlur2D:
<<: *defaults
frag: filter_radialBlur2D.frag
textures: [assets/danny.png]
filter_noiseBlur2D:
<<: *defaults
frag: filter_noiseBlur2D.frag
textures:
u_tex0: assets/danny.png
u_noise: assets/noise_blue.png
filter_median2D:
<<: *defaults
frag: filter_median2D.frag
textures: [assets/danny.png]
filter_kuwahara2D:
<<: *defaults
frag: filter_kuwahara2D.frag
textures: [assets/danny.png]
filter_sharpen2D:
<<: *defaults
frag: filter_sharpen2D.frag
textures: [assets/danny.png]
filter_laplacian2D:
<<: *defaults
frag: filter_laplacian2D.frag
textures: [assets/danny.png]
filter_edge2D:
<<: *defaults
frag: filter_edge2D.frag
textures: [assets/danny.png]
filter_bilinear2D:
<<: *defaults
frag: filter_bilinear2D.frag
textures: [assets/danny.png]
sample_dof:
<<: *defaults
frag: sample_dof.frag
geom: assets/dragon.obj
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,-1.43923,0.891203,1.98093"
sample_bracketing:
<<: *defaults
frag: sample_bracketing.frag
textures: [assets/rock_moss.jpg]
sample_wrap:
<<: *defaults
frag: sample_wrap.frag
textures: [assets/rocks.png]
sample_wrap_repeat:
<<: *defaults
frag: sample_wrap_repeat.frag
textures: [assets/rocks.png]
sample_wrap_clamp:
<<: *defaults
frag: sample_wrap_clamp.frag
textures: [assets/rocks.png]
sample_wrap_mirror:
<<: *defaults
frag: sample_wrap_mirror.frag
textures: [assets/rocks.png]
sample_wrap_untile:
<<: *defaults
frag: sample_wrap_untile.frag
textures: [assets/rocks.png]
sample_wrap_zero:
<<: *defaults
frag: sample_wrap_zero.frag
textures: [assets/rocks.png]
sample_filter_bicubic:
<<: *defaults
frag: sample_filter_bicubic.frag
textures: [assets/noise_blue.png]
sample_filter_nearest:
<<: *defaults
frag: sample_filter_nearest.frag
textures: [assets/noise_blue.png]
sample_filter_smooth:
<<: *defaults
frag: sample_filter_smooth.frag
textures: [assets/noise_blue.png]
sample_equirect:
<<: *defaults
frag: sample_equirect.frag
geom: assets/dragon.obj
textures: [assets/studio.png]
exe:
- "camera_position,-1.43923,0.891203,1.98093"
- "define,SCENE_CUBEMAP,u_tex0"
sample_3Dsdf:
<<: *defaults
frag: sample_3Dsdf.frag
textures: assets/suzanne.png
exe:
- "camera_position,-29.5393,26.2406,-42.1865"
sample_triplanar:
<<: *defaults
frag: sample_triplanar.frag assets/suzanne.obj
textures: [assets/rock_moss.jpg]
morphological_erosion:
<<: *defaults
frag: morphological_erosion.frag
textures: [assets/flower.png]
morphological_dilation:
<<: *defaults
frag: morphological_dilation.frag
textures: [assets/flower.png]
morphological_alphaFill:
<<: *defaults
frag: morphological_alphaFill.frag
textures: [assets/flower.png]
morphological_poissonFill:
<<: *defaults
frag: morphological_poissonFill.frag
textures: [assets/flower.png]
morphological_marchinSquares:
<<: *defaults
frag: morphological_marchinSquares.frag
textures: [assets/flower.png]
# LIGHTING
lighting_position:
<<: *defaults
frag: lighting_position.frag
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_normal:
<<: *defaults
frag: lighting_normal.frag
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_gooch:
<<: *defaults
frag: lighting_gooch.frag
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_pbrLittle:
<<: *defaults
frag: lighting_pbrLittle.frag
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_pbrLittle_cubemap:
<<: *defaults
frag: lighting_pbrLittle.frag
geom: assets/dragon.obj
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_pbrLittle_deferred:
<<: *defaults
frag: lighting_pbrLittle_deferred.frag
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_pbr:
<<: *defaults
frag: lighting_pbr.frag
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_pbr_cubemap:
<<: *defaults
frag: lighting_pbr.frag
geom: assets/dragon.obj
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_pbr_lights:
<<: *defaults
frag: lighting_pbr_lights.frag
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_pbr_dynamic:
<<: *defaults
frag: lighting_pbr_dynamic.frag
vert: lighting_pbr_dynamic.vert
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_pbrClearCoat:
<<: *defaults
frag: lighting_pbrClearCoat.frag
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_pbrClearCoat_cubemap:
<<: *defaults
frag: lighting_pbrClearCoat.frag
geom: assets/dragon.obj
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_pbrIridescence:
<<: *defaults
frag: lighting_pbrIridescence.frag
geom: assets/IridescenceSuzanne.glb
exe:
- "camera_position,-5.34446,3.96689,5.76653"
lighting_pbrIridescence_cubemap:
<<: *defaults
frag: lighting_pbrIridescence.frag
geom: assets/IridescenceSuzanne.glb
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,-5.34446,3.96689,5.76653"
lighting_pbrGlass:
<<: *defaults
frag: lighting_pbrGlass.frag
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_pbrGlass_cubemap:
<<: *defaults
frag: lighting_pbrGlass.frag
geom: assets/dragon.obj
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_pbrSsS:
<<: *defaults
frag: lighting_pbrSsS.frag
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_pbrSsS_cubemap:
<<: *defaults
frag: lighting_pbrSsS.frag
geom: assets/dragon.obj
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,-1.43923,0.891203,1.98093"
# lighting_pbr_deferred:
# frag: lighting_pbr_deferred.frag
# geom: assets/dragon.obj
# exe:
# - "camera_position,-1.43923,0.891203,1.98093"
lighting_shadow:
<<: *defaults
frag: lighting_shadow.frag
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_sphereMap_glass:
<<: *defaults
frag: lighting_sphereMap.frag assets/sem-glass-0003.jpg
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_sphereMap_crystal:
<<: *defaults
frag: lighting_sphereMap.frag assets/sem-glass-0004.jpg
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_sphereMap_gold:
<<: *defaults
frag: lighting_sphereMap.frag assets/sem-gold-0003.jpg
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_sphereMap_metal:
<<: *defaults
frag: lighting_sphereMap.frag assets/sem-metal-0003.jpg
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_sphereMap_dark_metal:
<<: *defaults
frag: lighting_sphereMap.frag assets/sem-metal-0019.jpg
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_sphereMap_iridescent:
<<: *defaults
frag: lighting_sphereMap.frag assets/sem-0033.jpg
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_sphericalHarmonics:
<<: *defaults
frag: lighting_sphericalHarmonics.frag
geom: assets/dragon.obj
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,-1.43923,0.891203,1.98093"
- "sky,on"
lighting_ssao:
<<: *defaults
frag: lighting_ssao.frag
geom: assets/dragon.obj
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_ssr:
<<: *defaults
frag: lighting_ssr.frag
geom: assets/dragon.obj
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,-1.43923,0.891203,1.98093"
lighting_volumetric:
<<: *defaults
frag: lighting_volumetric.frag
geom: assets/dragon.obj
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,-1.67433,0.0682091,-1.99539"
lighting_raymarching:
<<: *defaults
frag: lighting_raymarching.frag
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_cubemap:
<<: *defaults
frag: lighting_raymarching.frag
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_return:
<<: *defaults
frag: lighting_raymarching_return.frag
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_gooch:
<<: *defaults
frag: lighting_raymarching_gooch.frag
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_pbr:
<<: *defaults
frag: lighting_raymarching_pbr.frag
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_pbr_cubemap:
<<: *defaults
frag: lighting_raymarching_pbr.frag
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_pbrLittle:
<<: *defaults
frag: lighting_raymarching_pbrLittle.frag
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_pbrLittle_cubemap:
<<: *defaults
frag: lighting_raymarching_pbrLittle.frag
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_pbrClearCoat:
<<: *defaults
frag: lighting_raymarching_pbrClearCoat.frag
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_pbrClearCoat_cubemap:
<<: *defaults
frag: lighting_raymarching_pbrClearCoat.frag
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_pbrGlass:
<<: *defaults
frag: lighting_raymarching_pbrGlass.frag
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_pbrGlass_cubemap:
<<: *defaults
frag: lighting_raymarching_pbrGlass.frag
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_pbrIridescence:
<<: *defaults
frag: lighting_raymarching_pbrIridescence.frag
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_pbrIridescence_cubemap:
<<: *defaults
frag: lighting_raymarching_pbrIridescence.frag
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_volume:
<<: *defaults
frag: lighting_raymarching_volume.frag
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_pbr_volume:
<<: *defaults
frag: lighting_raymarching_pbr_volume.frag
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_raymarching_pbr_volume_cubemap:
<<: *defaults
frag: lighting_raymarching_pbr_volume.frag
cube: assets/Arches_E_PineTree_3k.hdr
exe:
- "camera_position,29.5393,26.2406,42.1865"
lighting_atmosphere_equirectangular:
<<: *defaults
frag: lighting_atmosphere.frag
width: 1024
height: 512
exe:
- "define,PROJECTION_MODE,0"
lighting_atmosphere_fisheye:
<<: *defaults
frag: lighting_atmosphere.frag
exe:
- "define,PROJECTION_MODE,1"
# # MANTAINANCE
# simulate_ripples:
# frag: simulate_ripples.frag
# simulate_grayscott:
# frag: simulate_grayscott.frag
# simulate_fluid:
# frag: simulate_fluid.frag