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I set my units to centimeters instead of meters so I can properly build assets for Unreal engine. So general newly created shapes are 1/10th of what they would be if I were to use Meters instead ( a cube is 20cm on all axis instead of 2 meters). The result of cluster now is that it creates too much space between each instance. Increasing the density gives really bad results as you're basically filling it up to the bounding size to remove empty spaces. I was wondering if this could be fixed within the nodetool?
Obviously the workaround is to scale the mesh up > cluster > scale down. I'd like to avoid that 😬
The text was updated successfully, but these errors were encountered:
I set my units to centimeters instead of meters so I can properly build assets for Unreal engine. So general newly created shapes are 1/10th of what they would be if I were to use Meters instead ( a cube is 20cm on all axis instead of 2 meters). The result of cluster now is that it creates too much space between each instance. Increasing the density gives really bad results as you're basically filling it up to the bounding size to remove empty spaces. I was wondering if this could be fixed within the nodetool?
Obviously the workaround is to
scale the mesh up
>cluster
>scale down
. I'd like to avoid that 😬The text was updated successfully, but these errors were encountered: