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1 | 1 | import Parse from './Parse';
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2 | 2 | // Parse is a global type, but it can also be imported
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3 | 3 |
|
4 |
| -class GameScore extends Parse.Object { |
5 |
| - constructor(options?: any) { |
6 |
| - super('GameScore', options); |
7 |
| - } |
8 |
| -} |
| 4 | +// class GameScore extends Parse.Object { |
| 5 | +// constructor(options?: any) { |
| 6 | +// super('GameScore', options); |
| 7 | +// } |
| 8 | +// } |
9 | 9 |
|
10 |
| -class Game extends Parse.Object { |
11 |
| - constructor(options?: any) { |
12 |
| - super('Game', options); |
13 |
| - } |
14 |
| -} |
| 10 | +// class Game extends Parse.Object { |
| 11 | +// constructor(options?: any) { |
| 12 | +// super('Game', options); |
| 13 | +// } |
| 14 | +// } |
15 | 15 |
|
16 |
| -function test_config() { |
17 |
| - Parse.Config.save({ foo: 'bar' }, { foo: true }); |
18 |
| - Parse.Config.get({ useMasterKey: true }); |
19 |
| -} |
| 16 | +// function test_config() { |
| 17 | +// Parse.Config.save({ foo: 'bar' }, { foo: true }); |
| 18 | +// Parse.Config.get({ useMasterKey: true }); |
| 19 | +// } |
20 | 20 |
|
21 |
| -function test_object() { |
22 |
| - const game = new Game(); |
23 |
| - game.save(null, { |
24 |
| - useMasterKey: true, |
25 |
| - sessionToken: 'sometoken', |
26 |
| - cascadeSave: false, |
27 |
| - }).then(result => result); |
| 21 | +// function test_object() { |
| 22 | +// const game = new Game(); |
| 23 | +// game.save(null, { |
| 24 | +// useMasterKey: true, |
| 25 | +// sessionToken: 'sometoken', |
| 26 | +// cascadeSave: false, |
| 27 | +// }).then(result => result); |
28 | 28 |
|
29 |
| - if (!game.isNew()) { |
| 29 | +// if (!game.isNew()) { |
30 | 30 |
|
31 |
| - } |
| 31 | +// } |
32 | 32 |
|
33 |
| - if (game.toPointer().className !== 'Game') { |
| 33 | +// if (game.toPointer().className !== 'Game') { |
34 | 34 |
|
35 |
| - } |
| 35 | +// } |
36 | 36 |
|
37 |
| - game.fetch({}); |
| 37 | +// game.fetch({}); |
38 | 38 |
|
39 |
| - // Create a new instance of that class. |
40 |
| - const gameScore = new GameScore(); |
| 39 | +// // Create a new instance of that class. |
| 40 | +// const gameScore = new GameScore(); |
41 | 41 |
|
42 |
| - gameScore.set('score', 1337); |
43 |
| - gameScore.set('playerName', 'Sean Plott'); |
44 |
| - gameScore.set('cheatMode', false); |
| 42 | +// gameScore.set('score', 1337); |
| 43 | +// gameScore.set('playerName', 'Sean Plott'); |
| 44 | +// gameScore.set('cheatMode', false); |
45 | 45 |
|
46 |
| - // Setting attrs using object |
47 |
| - gameScore.set({ |
48 |
| - level: '10', |
49 |
| - difficult: 15, |
50 |
| - }); |
| 46 | +// // Setting attrs using object |
| 47 | +// gameScore.set({ |
| 48 | +// level: '10', |
| 49 | +// difficult: 15, |
| 50 | +// }); |
51 | 51 |
|
52 |
| - const score = gameScore.get('score'); |
53 |
| - const playerName = gameScore.get('playerName'); |
54 |
| - const cheatMode = gameScore.get('cheatMode'); |
| 52 | +// const score = gameScore.get('score'); |
| 53 | +// const playerName = gameScore.get('playerName'); |
| 54 | +// const cheatMode = gameScore.get('cheatMode'); |
55 | 55 |
|
56 |
| - gameScore.increment('score'); |
57 |
| - gameScore.addUnique('skills', 'flying'); |
58 |
| - gameScore.addUnique('skills', 'kungfu'); |
59 |
| - gameScore.addAll('skills', ['kungfu']); |
60 |
| - gameScore.addAllUnique('skills', ['kungfu']); |
61 |
| - gameScore.remove('skills', 'flying'); |
62 |
| - gameScore.removeAll('skills', ['kungFu']); |
63 |
| - game.set('gameScore', gameScore); |
| 56 | +// gameScore.increment('score'); |
| 57 | +// gameScore.addUnique('skills', 'flying'); |
| 58 | +// gameScore.addUnique('skills', 'kungfu'); |
| 59 | +// gameScore.addAll('skills', ['kungfu']); |
| 60 | +// gameScore.addAllUnique('skills', ['kungfu']); |
| 61 | +// gameScore.remove('skills', 'flying'); |
| 62 | +// gameScore.removeAll('skills', ['kungFu']); |
| 63 | +// game.set('gameScore', gameScore); |
64 | 64 |
|
65 |
| - const gameCopy = Game.fromJSON(JSON.parse(JSON.stringify(game)), true); |
| 65 | +// const gameCopy = Game.fromJSON(JSON.parse(JSON.stringify(game)), true); |
66 | 66 |
|
67 |
| - const object = new Parse.Object('TestObject'); |
68 |
| - object.equals(gameScore); |
69 |
| - object.fetchWithInclude(['key1', 'key2']); |
70 |
| -} |
| 67 | +// const object = new Parse.Object('TestObject'); |
| 68 | +// object.equals(gameScore); |
| 69 | +// object.fetchWithInclude(['key1', 'key2']); |
| 70 | +// } |
71 | 71 |
|
72 |
| -function test_errors() { |
73 |
| - try { |
74 |
| - throw new Parse.Error(Parse.Error.INTERNAL_SERVER_ERROR, 'sdfds'); |
75 |
| - } catch (error) { |
76 |
| - if (error.code !== 1) { |
| 72 | +// function test_errors() { |
| 73 | +// try { |
| 74 | +// throw new Parse.Error(Parse.Error.INTERNAL_SERVER_ERROR, 'sdfds'); |
| 75 | +// } catch (error) { |
| 76 | +// if (error.code !== 1) { |
77 | 77 |
|
78 |
| - } |
79 |
| - } |
80 |
| -} |
| 78 | +// } |
| 79 | +// } |
| 80 | +// } |
81 | 81 |
|
82 | 82 | // function test_query() {
|
83 | 83 | // const gameScore = new GameScore();
|
@@ -2053,21 +2053,21 @@ function test_errors() {
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2053 | 2053 | // }
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2054 | 2054 | // }
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2055 | 2055 |
|
2056 |
| -// function testSession() { |
2057 |
| -// function testConstructor() { |
2058 |
| -// // $ExpectType ParseSession |
2059 |
| -// new Parse.Session(); |
| 2056 | +function testSession() { |
| 2057 | + function testConstructor() { |
| 2058 | + // $ExpectType ParseSession |
| 2059 | + new Parse.Session(); |
2060 | 2060 |
|
2061 |
| -// // $ExpectType ParseSession |
2062 |
| -// new Parse.Session({ example: 100 }); |
| 2061 | + // $ExpectType ParseSession |
| 2062 | + new Parse.Session({ example: 100 }); |
2063 | 2063 |
|
2064 |
| -// // @ts-expect-error |
2065 |
| -// new Parse.Session<{ example: number }>(); |
| 2064 | + // @ts-expect-error |
| 2065 | + new Parse.Session<{ example: number }>(); |
2066 | 2066 |
|
2067 |
| -// // @ts-expect-error |
2068 |
| -// new Parse.Session<{ example: number }>({ example: 'hello' }); |
2069 |
| -// } |
2070 |
| -// } |
| 2067 | + // @ts-expect-error |
| 2068 | + new Parse.Session<{ example: number }>({ example: 'hello' }); |
| 2069 | + } |
| 2070 | +} |
2071 | 2071 |
|
2072 | 2072 | // function testUser() {
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2073 | 2073 | // function testConstructor() {
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