You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The player encounters a Castform with a strange device that will change the biome's weather to a different one in exchange for a berry or one move's PP. This could lead to the weather changing to a beneficial, neutral, or negative one for the player, but I believe that this helps add to a rogue-like's risk calculation aspect.
Example Case 1:
A player is in the Forest biome and it is raining, weakening their fire-type counter to the Pokemon of that biome. They can change the weather to most-likely acquire a weather that does not weaken their fire-type moves to the Pokemon, making progress easier.
Example Case 2:
A player is in the Seabed/Ocean/Biome (no weather) and is somewhat struggling with the encounters there. They could take a risk and change the weather to a possibly more beneficial one, risking the 23~% chance to change the weather to Rainy(20%)/Heavy Rain(3%) and strengthening the encounters there.
Option 1 - Give Berry
Note: Cannot set terrain
Common Weather Types (20%-22.5%):
None
Sunny
Rainy
Snowy
Foggy
Uncommon Weather Types (7.5%-10%):
Sandstorm
Hail
Rare Weather Types (3.3%)
Harsh Sunlight
Heavy Rain
Strong Winds
Option 2 - Use a move.
Fire Type --> Sunny, Harsh Sunlight (95, 5)
Water Type --> Rain, Heavy Rain (95, 5)
Flying Type --> Foggy, Strong Winds (95, 5)
Ice Type --> Snowy, Hail (80, 20)
Rock/Ground Type --> Sandstorm
Grass Type --> Grassy Terrain + Random weather
Electric Type --> Electric Terrain + Random weather
Fairy Type --> Misty Terrain + Random weather
Psychic Type --> Psychic Terrain + Random weather
All other types --> Random weather.
Biomes
ANY
Biome - Other. Please Specify
No response
Options offered to the player
Give berry.
Random weather. Will always change the weather.
Power machine with a move (uses move's entire PP).
Biases weather selection. May not change the weather and add a terrain.
No thanks.
Leave the encounter.
Explanation/Notes on Design
I think that this would be a good encounter that involves some level of risk calculation but doesn't alter the odds dramatically in terms of gameplay + is unrelated to items / stats. Battles will still have the same level of difficulty + weather/terrain is only one aspect of battles. A fire-type may have an easier time in a biome without the rain, but it may have to handle Chlorophyll-boosted opponents instead. In addition, this resulting weather will be reset with the next biome.
Notes to Artists
No response
Notes to Developers
No response
The text was updated successfully, but these errors were encountered:
Event Name
Weather Forecast
Rarity Tier
Common
Rarity Tier - Other. Please Specify
No response
Waves
X1-X3
Description
The player encounters a Castform with a strange device that will change the biome's weather to a different one in exchange for a berry or one move's PP. This could lead to the weather changing to a beneficial, neutral, or negative one for the player, but I believe that this helps add to a rogue-like's risk calculation aspect.
Example Case 1:
A player is in the Forest biome and it is raining, weakening their fire-type counter to the Pokemon of that biome. They can change the weather to most-likely acquire a weather that does not weaken their fire-type moves to the Pokemon, making progress easier.
Example Case 2:
A player is in the Seabed/Ocean/Biome (no weather) and is somewhat struggling with the encounters there. They could take a risk and change the weather to a possibly more beneficial one, risking the 23~% chance to change the weather to Rainy(20%)/Heavy Rain(3%) and strengthening the encounters there.
Option 1 - Give Berry
Note: Cannot set terrain
Common Weather Types (20%-22.5%):
Uncommon Weather Types (7.5%-10%):
Rare Weather Types (3.3%)
Option 2 - Use a move.
Fire Type --> Sunny, Harsh Sunlight (95, 5)
Water Type --> Rain, Heavy Rain (95, 5)
Flying Type --> Foggy, Strong Winds (95, 5)
Ice Type --> Snowy, Hail (80, 20)
Rock/Ground Type --> Sandstorm
Grass Type --> Grassy Terrain + Random weather
Electric Type --> Electric Terrain + Random weather
Fairy Type --> Misty Terrain + Random weather
Psychic Type --> Psychic Terrain + Random weather
All other types --> Random weather.
Biomes
ANY
Biome - Other. Please Specify
No response
Options offered to the player
Explanation/Notes on Design
I think that this would be a good encounter that involves some level of risk calculation but doesn't alter the odds dramatically in terms of gameplay + is unrelated to items / stats. Battles will still have the same level of difficulty + weather/terrain is only one aspect of battles. A fire-type may have an easier time in a biome without the rain, but it may have to handle Chlorophyll-boosted opponents instead. In addition, this resulting weather will be reset with the next biome.
Notes to Artists
No response
Notes to Developers
No response
The text was updated successfully, but these errors were encountered: