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Error opening project after compilation on Godot 4 alpha 14. #4
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@m4rr5 Hey there, thanks for the issue report! The last working state the repo was on, was Alpha 9. I am currently not on Windows but I updated the godot-cpp version to the latest and updated some minor syntax to reflect the changes that were made to the official godot-cpp example. Edit: I tried it myself and I noticed there were some renames. You should be able to run the project with the latest commit now |
Hello @paddy-exe thanks for looking into this, but I'm afraid even with the latest changes it still does not work for me. Latest output:
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@m4rr5 I think I know what the cause is. The last sync of godot-cpp with the upstream godot repo was on this commit: git checkout 8498f64a506ba96bce82f1506567be16938b831c you should be able to run the project. You should know that his action will transform you into headless mode |
Still no joy, I updated godot-cpp to that commit and built everything again, still getting:
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@m4rr5 Hmm now that is really weird that it works for me but not for you... git checkout 8ba1c059da5e97428d40612dd0afc2be4079b5c6 |
Bumped into this issue when using forked repository: https://github.com/lxg13/GDExtension with Only had to modify
to
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Thanks for the solution! Will update the code when I am back from vacation. I didn't have access to a Windows computer so I couldn't try it out |
I followed the steps in README.md to build the code (on Windows 10, 64 bit) after cloning the repository. After I open the project in the 'game' subdirectory in Godot 4 alpha 14, I get the following errors in the console:
When I try to run i complains that 'Summator' is not declared in the current scope.
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