Skip to content

Doors open/close status get desync'd across client/server #194

Open
@roncli

Description

@roncli

Probably the biggest issue behind solving this is that a client currently can open a door and go through it immediately without lag. Implementing this would add a lag time to that.

Metadata

Metadata

Assignees

No one assigned

    Labels

    MultiplayerGeneral multiplayer issues.bugSomething isn't working

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions