1- import { Callout } from ' nextra/components' ;
1+ import { Callout , Tabs } from ' nextra/components' ;
22
33# Client Events
44
@@ -10,26 +10,84 @@ These events are triggered by ox_core when an action occurs. You should not trig
1010
1111When a character is loaded
1212
13- ``` lua
14- function (playerId : number , isNew : boolean )
15- ```
13+ <Tabs items = { [' Lua' , ' JS' ]} >
14+ <Tabs.Tab >
15+ ``` lua copy
16+ AddEventHandler (' ox:playerLoaded' , function (playerId , isNew )
17+ print (playerId , isNew )
18+ end )
19+ ```
20+ </Tabs.Tab >
21+ <Tabs.Tab >
22+ ``` ts copy
23+ on (' ox:playerLoaded' , (playerId : number , isNew : boolean ) => {
24+ console .log (playerId , isNew );
25+ });
26+ ```
27+ </Tabs.Tab >
28+ </Tabs >
29+
30+ * playerId: ` number `
31+ * isNew?: ` boolean `
1632
1733## ox:statusTick
1834
1935On each status tick, returning changed statuses
2036
21- ``` lua
22- function (statuses : Record<string , number >)
23- ```
37+ <Tabs items = { [' Lua' , ' JS' ]} >
38+ <Tabs.Tab >
39+ ``` lua copy
40+ AddEventHandler (' ox:statusTick' , function (statuses )
41+ print (json .encode (statuses ))
42+ end )
43+ ```
44+ * statuses: ` table<string, number> `
45+ </Tabs.Tab >
46+ <Tabs.Tab >
47+ ``` ts copy
48+ on (' ox:statusTick' , (statuses : Record <string , number >) => {
49+ console .log (statuses );
50+ });
51+ ```
52+ * statuses: ` Record<string, number> `
53+ </Tabs.Tab >
54+ </Tabs >
55+
2456
2557## ox:playerDeath
2658
2759When the character has died
2860
61+ <Tabs items = { [' Lua' , ' JS' ]} >
62+ <Tabs.Tab >
63+ ``` lua copy
64+ AddEventHandler (' ox:playerDeath' , function () end )
65+ ```
66+ </Tabs.Tab >
67+ <Tabs.Tab >
68+ ``` ts copy
69+ on (' ox:playerDeath' , () => {});
70+ ```
71+ </Tabs.Tab >
72+ </Tabs >
73+
2974## ox:playerRevived
3075
3176When the character is revived
3277
78+ <Tabs items = { [' Lua' , ' JS' ]} >
79+ <Tabs.Tab >
80+ ``` lua copy
81+ AddEventHandler (' ox:playerRevived' , function () end )
82+ ```
83+ </Tabs.Tab >
84+ <Tabs.Tab >
85+ ``` ts copy
86+ on (' ox:playerRevived' , () => {});
87+ ```
88+ </Tabs.Tab >
89+ </Tabs >
90+
3391---
3492
3593# Net Events
@@ -38,38 +96,177 @@ When the character is revived
3896
3997When the character is added or removed from a group
4098
41- ``` lua
42- function (groupName : string , grade ?: number )
43- ```
99+ <Tabs items = { [' Lua' , ' JS' ]} >
100+ <Tabs.Tab >
101+ ``` lua copy
102+ RegisterNetEvent (' ox:setGroup' , function (groupName , grade )
103+ print (groupName , grade )
104+ end )
105+ ```
106+ </Tabs.Tab >
107+ <Tabs.Tab >
108+ ``` ts copy
109+ onNet (' ox:setGroup' , (groupName : string , grade : number ) => {
110+ console .log (groupName , grade );
111+ });
112+ ```
113+ </Tabs.Tab >
114+ </Tabs >
115+
116+ * groupName: ` string `
117+ * grade?: ` number `
44118
45119## ox:licenseAdded
46120
47121When the character got a new license
48122
49- ``` lua
50- function (licenseName : string )
51- ```
123+ <Tabs items = { [' Lua' , ' JS' ]} >
124+ <Tabs.Tab >
125+ ``` lua copy
126+ RegisterNetEvent (' ox:licenseAdded' , function (licenseName )
127+ print (licenseName )
128+ end )
129+ ```
130+ </Tabs.Tab >
131+ <Tabs.Tab >
132+ ``` ts copy
133+ onNet (' ox:licenseAdded' , (licenseName : string ) => {
134+ console .log (licenseName );
135+ });
136+ ```
137+ </Tabs.Tab >
138+ </Tabs >
139+
140+ * licenseName: ` string `
52141
53142## ox:licenseRemoved
54143
55144When a character's license is removed.
56145
57- ``` lua
58- function (licenseName : string )
59- ```
146+ <Tabs items = { [' Lua' , ' JS' ]} >
147+ <Tabs.Tab >
148+ ``` lua copy
149+ RegisterNetEvent (' ox:licenseRemoved' , function (licenseName )
150+ print (licenseName )
151+ end )
152+ ```
153+ </Tabs.Tab >
154+ <Tabs.Tab >
155+ ``` ts copy
156+ onNet (' ox:licenseRemoved' , (licenseName : string ) => {
157+ console .log (licenseName );
158+ });
159+ ```
160+ </Tabs.Tab >
161+ </Tabs >
162+
163+ * licenseName: ` string `
60164
61165## ox:startCharacterSelect
62166
63167When the player has spawned.
64168
65- ``` lua
66- function (userId : number , characters : Character[] )
67- ```
169+ <Tabs items = { [' Lua' , ' JS' ]} >
170+ <Tabs.Tab >
171+ ``` lua copy
172+ RegisterNetEvent (' ox:startCharacterSelect' , function (userId , characters )
173+ print (userId , characters )
174+ end )
175+ ```
176+ * userId: ` number `
177+ * characters: ` Character[] `
178+
179+ Character
180+ * ` table `
181+ * charId: ` number `
182+ * stateId: ` number `
183+ * firstname: ` string `
184+ * lastname: ` string `
185+ * gender: ` string `
186+ * x?: ` number `
187+ * y?: ` number `
188+ * z?: ` number `
189+ * lastPlayed?: ` string `
190+ * Date format ` %d/%m/%Y (dd/mm/yyyy) `
191+ </Tabs.Tab >
192+ <Tabs.Tab >
193+ ``` ts copy
194+ onNet (' ox:startCharacterSelect' , (userId : number , characters : Character []) => {
195+ console .log (userId , characters );
196+ });
197+ ```
198+
199+ * userId: ` number `
200+ * characters: ` Character[] `
201+
202+ Character
203+ * ` object `
204+ * charId: ` number `
205+ * stateId: ` number `
206+ * firstname: ` string `
207+ * lastname: ` string `
208+ * gender: ` string `
209+ * x?: ` number `
210+ * y?: ` number `
211+ * z?: ` number `
212+ * lastPlayed?: ` string `
213+ * Date format ` %d/%m/%Y (dd/mm/yyyy) `
214+ </Tabs.Tab >
215+ </Tabs >
68216
69217## ox:setActiveCharacter
70218
71219When the player has chosen their character.
72220
73- ``` lua
74- function (character : Character , groups : Record<string , number >)
75- ```
221+ <Tabs items = { [' Lua' , ' JS' ]} >
222+ <Tabs.Tab >
223+ ``` lua copy
224+ RegisterNetEvent (' ox:setActiveCharacter' , function (character , groups )
225+ print (character , groups )
226+ end )
227+ ```
228+ * character: ` Character `
229+ * groups: ` table<string, number> `
230+
231+ Character
232+ * ` table `
233+ * charId: ` number `
234+ * stateId: ` number `
235+ * firstname: ` string `
236+ * lastname: ` string `
237+ * gender: ` string `
238+ * x?: ` number `
239+ * y?: ` number `
240+ * z?: ` number `
241+ * lastPlayed?: ` string `
242+ * Date format ` %d/%m/%Y (dd/mm/yyyy) `
243+ * health?: ` number `
244+ * armour?: ` number `
245+ * isNew?: ` boolean `
246+ </Tabs.Tab >
247+ <Tabs.Tab >
248+ ``` ts copy
249+ onNet (' ox:setActiveCharacter' , (character : Character , groups : Record <string , number >) => {
250+ console .log (character , groups );
251+ });
252+ ```
253+ * character: ` Character `
254+ * groups: ` Record<string, number> `
255+
256+ Character
257+ * ` object `
258+ * charId: ` number `
259+ * stateId: ` number `
260+ * firstname: ` string `
261+ * lastname: ` string `
262+ * gender: ` string `
263+ * x?: ` number `
264+ * y?: ` number `
265+ * z?: ` number `
266+ * lastPlayed?: ` string `
267+ * Date format ` %d/%m/%Y (dd/mm/yyyy) `
268+ * health?: ` number `
269+ * armour?: ` number `
270+ * isNew?: ` boolean `
271+ </Tabs.Tab >
272+ </Tabs >
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