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127 lines (100 loc) · 3.18 KB
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Copy pathscript.js
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127 lines (100 loc) · 3.18 KB
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// Selectors
const word = document.getElementById("word");
const text = document.getElementById("text");
const scoreElement = document.getElementById("score");
const timeElement = document.getElementById("time");
const endGameElement = document.getElementById("end-game-container");
const settings = document.getElementById("settings");
const difficultySelect = document.getElementById("difficulty");
// List of words for game
const words = [
"came", "come", "letter", "end", "I", "all", "number", "oil", "within", "now",
"right", "feet", "leave", "what", "now", "fall", "came", "live", "year", "about",
"got", "came", "set", "were", "follow", "study", "day", "eye", "over", "why", "why",
"talk", "soon", "because", "eye", "watch", "year", "her", "any", "by", "I", "both",
"around", "book", "line", "mother", "open", "now", "that", "mile", "go", "by", "found",
"said", "eye", "come", "so", "place", "food", "got", "city", "always", "these", "any",
"use", "been", "was", "read", "their", "without", "as", "change", "leave", "can", "they",
"those", "eat", "never", "no", "eat", "story"
];
// Init word
let randomWord;
// Init score
let score = 0;
// Init time
let time = 10;
// Set difficulty
let difficulty = localStorage.getItem("difficulty") || "medium";
// Set difficulty select value
difficultySelect.value = localStorage.getItem("difficulty") || "medium";
// Focus on text on start
text.focus();
// Countdown
let timeInterval;
// Random words generator from array
function getRandomWord() {
return words[Math.floor(Math.random() * words.length)];
}
// Add word to DOM
function addWordToDOM() {
randomWord = getRandomWord();
word.innerHTML = randomWord;
}
// Update score
function updateScore() {
score++;
scoreElement.innerHTML = score;
}
// Update time
function updateTime() {
time--;
timeElement.innerHTML = time + "s";
if (time === 0) {
clearInterval(timeInterval);
// Game over
gameOver();
}
}
// Show game over
function gameOver() {
endGameElement.innerHTML = `
<h1>Time ran out</h1>
<p>Your final score is: ${score}</p>
<button id="reload-button" onclick="reloadGame()">Reload</button>`;
endGameElement.style.display = "flex";
}
// Function to start the game
function startGame() {
addWordToDOM();
timeInterval = setInterval(updateTime, 1000);
}
document.getElementById("start-btn").addEventListener("click", function() {
startGame();
document.getElementById("text").focus();
});
// Typing event
text.addEventListener("input", (e) => {
const insertedText = e.target.value;
if (insertedText === randomWord) {
addWordToDOM();
updateScore();
e.target.value = "";
if (difficulty === "hard") {
time += 2;
} else if (difficulty === "medium") {
time += 3;
} else {
time += 5;
}
updateTime();
}
});
// Setting select
difficultySelect.addEventListener("change", (e) => {
difficulty = e.target.value;
localStorage.setItem("difficulty", difficulty);
});
// Function to reload the game
function reloadGame() {
location.reload();
}