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vertex.hpp
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// Vulkan
// Copyright © 2020 otreblan
//
// vulkan-hello is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// vulkan-hello is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with vulkan-hello. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <glm/glm.hpp>
#include <vulkan/vulkan.hpp>
#include <array>
#include <vector>
struct Vertex
{
glm::vec3 pos;
glm::vec3 color;
glm::vec3 normal;
glm::vec2 texCoord;
static const vk::VertexInputBindingDescription bindingDescription;
static const std::array<vk::VertexInputAttributeDescription, 4> attributeDescriptions;
};