This repository has been archived by the owner on Dec 13, 2021. It is now read-only.
[EXPERIMENTAL] new exploration policy: replayable #137
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If event has "replay_hint" hash string (that does not contain time-dependent/random things),
we can semi-deterministically replay a scenario using time.Duration(hash(seed,replay_hint) % maxInterval).
The seed can be set as EQ_REPLAY_SEED.
I tested with example/zk-found-2212.nfqhook/config_replayable_experimental.toml.