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Description
Describe the bug
Because of indexing being wrong, the albedo channel dropdown is selecting the wrong channel
To Reproduce
1 - Use the Standard Orels Shader
2 - Put a texture on the Albedo
3 - Select a channel
Expected behavior
Select the correct channel for albedo colors
Screenshots
Texture with this blue channel
Blue Channel selected on material, but instead is selecting the alpha channel
Environment:
- OS: Windows 10
- Unity Version: 2022.3.6f1
- Shaders Version: 6.3.0
- Rendering Pipeline: Built-in
Additional context
Would be a easy fix, just minus 1 on the _AlbedoChannel in the shader source code, already did that on my version.
From SyncLinear.com | ORL-67