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[ORL-67] Albedo channel select is selecting the wrong channel #63

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@JotaPe

Description

@JotaPe

Describe the bug
Because of indexing being wrong, the albedo channel dropdown is selecting the wrong channel

To Reproduce
1 - Use the Standard Orels Shader
2 - Put a texture on the Albedo
3 - Select a channel

Expected behavior
Select the correct channel for albedo colors

Screenshots

image

Texture with this blue channel

image

Blue Channel selected on material, but instead is selecting the alpha channel

Environment:

  • OS: Windows 10
  • Unity Version: 2022.3.6f1
  • Shaders Version: 6.3.0
  • Rendering Pipeline: Built-in

Additional context
Would be a easy fix, just minus 1 on the _AlbedoChannel in the shader source code, already did that on my version.

From SyncLinear.com | ORL-67

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    PBRCreated by Linear-GitHub SyncShadersCreated by Linear-GitHub SyncbugSomething isn't workinglinearCreated by Linear-GitHub Sync

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