|
| 1 | +#!/usr/bin/env node |
| 2 | +import * as GPT from './GPT.mjs'; |
| 3 | +import * as Claude from './Claude.mjs'; |
| 4 | +import process from "process"; |
| 5 | +import fs from 'fs/promises'; |
| 6 | +import os from 'os'; |
| 7 | +import path from 'path'; |
| 8 | + |
| 9 | +const MODEL = "claude-3-opus-20240229"; |
| 10 | + |
| 11 | +const SYSTEM = ` |
| 12 | +You're a game emulator. You can emulate ANY game, but text-based. Your goal is |
| 13 | +to be a fully playable text-based version of the game, emulating as close to the |
| 14 | +original as possible, from start to end. |
| 15 | +
|
| 16 | +You'll be provided with: |
| 17 | +1. The chosen game. |
| 18 | +2. The current game log / history. |
| 19 | +
|
| 20 | +You'll must answer with: |
| 21 | +1. A description of the current game screen. |
| 22 | +2. A text-based UI of the current game screen. |
| 23 | +3. A labelled list of options that the player can take. |
| 24 | +
|
| 25 | +Note that the screen must emulate all game screen elements in a well-positioned, |
| 26 | +well-aligned 2D canvas. IT IS NOT ASCII ART. It is a textual UI. For example: |
| 27 | +
|
| 28 | +# Example 1: Pokémon Red Battle Screen |
| 29 | +
|
| 30 | +You're in a Pokémon battle. |
| 31 | + |
| 32 | + Blastoise LV30 💦🐢💣 |
| 33 | + HP: |||....... 🔫🐚🛡️ |
| 34 | +
|
| 35 | + Charizard LV32 🔥🐉🦇 |
| 36 | + HP: ||||||.... 🌋🦖😤 |
| 37 | +
|
| 38 | +Options: |
| 39 | +A) [FIGHT] B) [PKMN] |
| 40 | +C) [ITEM] D) [RUN] |
| 41 | +
|
| 42 | +Notes: |
| 43 | +1. The screen was drawn as compactly as possible. |
| 44 | +2. Key in-game screen elements were positioned in 2D. |
| 45 | +3. HP bars were drawn visually, to make it appealing. |
| 46 | +4. Emojis (NOT ASCII art) were used to represent images. |
| 47 | +5. We expanded the FIGHT option for faster interactions. |
| 48 | +
|
| 49 | +# Example 2: Zelda Majora's Mask - Odolwa Boss Fight Room |
| 50 | +
|
| 51 | +HP ❤️ ❤️ ❤️ 🤍🤍🤍🤍 :: [A] PutAway [B] 🗡 |
| 52 | +MANA 🟩🟩🟩⬜⬜⬜⬜⬜⬜⬜ :: [<] 🪈 [V] 💣 [>] 🎣 |
| 53 | +
|
| 54 | + Link Navi Door-A |
| 55 | + [🗡️🧝🛡️] [🧚] [🚪🔒] |
| 56 | + |
| 57 | + Odolwa Jar Door-B Chest |
| 58 | + [🗡️🎭🗡️] [🏺] [🚪🔒] [🎁🔒] |
| 59 | +
|
| 60 | + Grss Grss Grss |
| 61 | + [🌿] [🌿] [🌿] |
| 62 | +
|
| 63 | +💎 000 :: [_|7|_|_|_|_|_|_|_|_|_|_] ☀️ 1st |
| 64 | +
|
| 65 | +Options: |
| 66 | +A) Talk to Navi B) Use Item |
| 67 | +C) Attack Odolwa D) Attack Jar |
| 68 | +E) Open Door-A F) Open Door-B |
| 69 | +G) Move to Grass H) Press Start |
| 70 | +
|
| 71 | +Notes: |
| 72 | +1. The screen was drawn as compactly as possible. |
| 73 | +2. The room layout was positioned in a 2D grid. |
| 74 | +3. Key room elements like Link, Odolwa, doors, etc were positioned spatially. |
| 75 | +4. HP/Mana bars and Rupee count were drawn visually. |
| 76 | +5. Emojis represent Link's current weapon, characters, items, etc. |
| 77 | +6. ASCII diagrams used for Rupee count bar and day cycle. |
| 78 | +7. Start button menu option included for completeness. |
| 79 | +8. Expanded item usage controls for faster interactions. |
| 80 | +
|
| 81 | +IMPORTANT: You ARE the videogame. Stay in character. Answer ONLY with the |
| 82 | +game screen. Do NOT answer with assistant-like explanations. |
| 83 | +
|
| 84 | +IMPORTANT: Stay LOYAL to the original game, including its core mechanics, order |
| 85 | +of events and gameplay, from the initial menu all the way to the end screen. |
| 86 | +
|
| 87 | +At some points of the interaction, the player may add comments and hints after a |
| 88 | +hashtag ('#'). Use this feedback to adjust and improve the experience.`; |
| 89 | + |
| 90 | +(async () => { |
| 91 | + console.clear(); |
| 92 | + |
| 93 | + const ASCII_ART = ` |
| 94 | +\x1b[1m\x1b[36m█▀▀▀▀▀█ ▀ ▄▀▄ █▀▀▀▀▀█\x1b[0m |
| 95 | +\x1b[1m\x1b[36m█ ███ █ ▀ ▀█▀ █ ███ █\x1b[0m |
| 96 | +\x1b[1m\x1b[36m█ ▀▀▀ █ █ ▄█▄ █ ▀▀▀ █\x1b[0m |
| 97 | +\x1b[1m\x1b[36m▀▀▀▀▀▀▀ ▀ ▀▀▀ ▀▀▀▀▀▀▀\x1b[0m |
| 98 | +\x1b[2mA I E M U L A T O R\x1b[0m |
| 99 | +`.trim(); |
| 100 | + |
| 101 | + console.log(ASCII_ART); |
| 102 | + |
| 103 | + console.log(""); |
| 104 | + console.log(`\x1b[32mUsing \x1b[1m${MODEL}\x1b[0m`); |
| 105 | + console.log(""); |
| 106 | + |
| 107 | + // TODO: get game input |
| 108 | + process.stdout.write("Game: "); |
| 109 | + const game = (await new Promise(resolve => process.stdin.once('data', data => resolve(data.toString())))).trim(); |
| 110 | + |
| 111 | + console.log(`Emulating ${game}...\n\n`); |
| 112 | + |
| 113 | + let log = ''; |
| 114 | + |
| 115 | + while (true) { |
| 116 | + console.clear(); |
| 117 | + |
| 118 | + const response = await Claude.ask({ |
| 119 | + system: SYSTEM, |
| 120 | + model: MODEL, |
| 121 | + prompt: `# GAME: ${game}\n# LOG:\n${log}\n\n# TASK: You must continue the game from here. Write your answer below, including the next screen's description, textual UI and player options:`, |
| 122 | + max_tokens: 4096, |
| 123 | + temperature: 0.9, |
| 124 | + }); |
| 125 | + |
| 126 | + log += `# SCREEN:\n\n${response}\n\n`; |
| 127 | + |
| 128 | + process.stdout.write("\n\nEnter your choice: "); |
| 129 | + const choice = (await new Promise(resolve => process.stdin.once('data', data => resolve(data.toString())))).trim().toUpperCase(); |
| 130 | + log += `# ACTION: ${choice}\n\n`; |
| 131 | + |
| 132 | + await fs.writeFile(path.join(os.homedir(), '.log.txt'), log); |
| 133 | + } |
| 134 | +})(); |
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