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//////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include "combat.h"
#include "player.h"
#include "condition.h"
#include "configmanager.h"
#include "game.h"
extern Game g_game;
extern ConfigManager g_config;
CombatSource::CombatSource()
: creature(NULL)
, item(NULL)
, condition(false)
{
}
CombatSource::CombatSource(Creature* creature, Item* item, bool condition) :
creature(creature), item(item), condition(condition)
{
if(creature) creature->addRef();
if(item) item->addRef();
}
CombatSource::CombatSource(Creature* creature) :
creature(creature), item(NULL), condition(false)
{
if(creature) creature->addRef();
}
CombatSource::CombatSource(Item* item) :
creature(NULL), item(item), condition(false)
{
if(item) item->addRef();
}
CombatSource::CombatSource(const CombatSource& rhs) :
creature(NULL),
item(NULL)
{
setSourceCreature(rhs.creature);
setSourceItem(rhs.item);
setSourceIsCondition(rhs.condition);
}
CombatSource::~CombatSource()
{
setSourceCreature(NULL);
setSourceItem(NULL);
}
bool CombatSource::isSourceCreature() const
{
return creature != NULL;
}
bool CombatSource::isSourceItem() const
{
return item != NULL;
}
bool CombatSource::isSourceCondition() const
{
return condition;
}
Creature* CombatSource::getSourceCreature() const
{
return creature;
}
Item* CombatSource::getSourceItem() const
{
return item;
}
void CombatSource::setSourceIsCondition(bool b)
{
condition = b;
}
void CombatSource::setSourceCreature(Creature* _creature)
{
if(_creature != creature){
if(creature){
creature->unRef();
}
creature = _creature;
if(creature){
creature->addRef();
}
}
}
void CombatSource::setSourceItem(Item* _item)
{
if(_item != item){
if(item){
item->unRef();
}
item = _item;
if(item){
item->addRef();
}
}
}
namespace Combat {
/*
bool Combat::internalCombat(CombatSource& combatSource, CombatParams& params, Creature* target,
const SpectatorVec* spectators = NULL) const
{
Creature* attacker = combatSource.getSourceCreature();
if(!params.aggressive || (attacker != target && Combat::canDoCombat(attacker, target) == RET_NOERROR)){
if(params.combatType != COMBAT_NONE){
int32_t minChange = 0;
int32_t maxChange = 0;
//getMinMaxValues(attacker, target, minChange, maxChange);
int32_t value = random_range(minChange, maxChange, DISTRO_NORMAL);
if(g_game.combatBlockHit(params.combatType, combatSource, target, value, params.blockedByShield, params.blockedByArmor)){
return true;
}
if(params.combatType != COMBAT_MANADRAIN){
if(changeHealth(combatSource, params, target, value)){
return true;
}
}
else{
if(changeMana(combatSource, params, target, value)){
return true;
}
}
}
else{
return true;
}
}
return false;
}
*/
bool isPlayerCombat(const Creature* target)
{
if(target->getPlayer()){
return true;
}
if(target->isPlayerSummon()){
return true;
}
return false;
}
ReturnValue canTargetCreature(const Player* player, const Creature* target)
{
if(player == target){
return RET_YOUMAYNOTATTACKTHISPERSON;
}
if(!player->hasFlag(PlayerFlag_IgnoreProtectionZone)){
//pz-zone
if(player->getZone() == ZONE_PROTECTION){
return RET_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE;
}
if(target->getZone() == ZONE_PROTECTION){
return RET_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE;
}
//nopvp-zone
if(isPlayerCombat(target)){
if(player->getZone() == ZONE_NOPVP){
return RET_ACTIONNOTPERMITTEDINANONPVPZONE;
}
if(target->getZone() == ZONE_NOPVP){
return RET_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE;
}
}
}
if(player->hasFlag(PlayerFlag_CannotUseCombat) || !target->isAttackable()){
if(target->getPlayer()){
return RET_YOUMAYNOTATTACKTHISPERSON;
}
else{
return RET_YOUMAYNOTATTACKTHISCREATURE;
}
}
#ifdef __SKULLSYSTEM__
if(const Player* targetPlayer = target->getPlayer()){
if(player->hasSafeMode()){
if(player->isPartner(targetPlayer)){
return Combat::canDoCombat(player, targetPlayer);
}
if(targetPlayer->getSkull() == SKULL_NONE){
if(!Combat::isInPvpZone(player, targetPlayer)){
return RET_TURNSECUREMODETOATTACKUNMARKEDPLAYERS;
}
}
}
else if(player->getSkull() == SKULL_BLACK){
if(targetPlayer->getSkull() == SKULL_NONE && !targetPlayer->hasAttacked(player)){
return RET_YOUMAYNOTATTACKTHISPERSON;
}
}
}
#endif
return Combat::canDoCombat(player, target);
}
ReturnValue canDoCombat(const Creature* attacker, const Tile* tile, bool isAggressive)
{
if(tile->blockProjectile()){
return RET_NOTENOUGHROOM;
}
if(tile->floorChange()){
return RET_NOTENOUGHROOM;
}
if(tile->getTeleportItem()){
return RET_NOTENOUGHROOM;
}
if(attacker){
if(attacker->getPosition().z < tile->getPosition().z){
return RET_FIRSTGODOWNSTAIRS;
}
if(attacker->getPosition().z > tile->getPosition().z){
return RET_FIRSTGOUPSTAIRS;
}
if(const Player* player = attacker->getPlayer()){
if(player->hasFlag(PlayerFlag_IgnoreProtectionZone)){
return RET_NOERROR;
}
}
}
//pz-zone
if(isAggressive && tile->hasFlag(TILEPROP_PROTECTIONZONE)){
return RET_ACTIONNOTPERMITTEDINPROTECTIONZONE;
}
return RET_NOERROR;
}
bool isInPvpZone(const Creature* attacker, const Creature* target)
{
if(attacker->getZone() != ZONE_PVP){
return false;
}
if(target->getZone() != ZONE_PVP){
return false;
}
return true;
}
bool isUnjustKill(const Creature* attacker, const Creature* target)
{
#ifdef __SKULLSYSTEM__
const Player* attackerPlayer = attacker->getPlayer();
const Player* targetPlayer = target->getPlayer();
if(attacker->isPlayerSummon()){
attackerPlayer = attacker->getPlayerMaster();
}
if( attackerPlayer == NULL ||
targetPlayer == NULL ||
attackerPlayer->isPartner(targetPlayer) ||
Combat::isInPvpZone(attackerPlayer, targetPlayer) ||
targetPlayer->hasAttacked(attackerPlayer) ||
targetPlayer->getSkull() != SKULL_NONE ||
targetPlayer == attackerPlayer){
return false;
}
return true;
#else
return false;
#endif
}
ReturnValue canDoCombat(const Creature* attacker, const Creature* target)
{
if(attacker){
if(const Player* targetPlayer = target->getPlayer()){
if(targetPlayer->hasFlag(PlayerFlag_CannotBeAttacked)){
return RET_YOUMAYNOTATTACKTHISPERSON;
}
if(const Player* attackerPlayer = attacker->getPlayer()){
if(attackerPlayer->hasFlag(PlayerFlag_CannotAttackPlayer) ||
attackerPlayer->isLoginAttackLocked(targetPlayer->getID())){
return RET_YOUMAYNOTATTACKTHISPERSON;
}
#ifdef __SKULLSYSTEM__
if(attackerPlayer->getSkull() == SKULL_BLACK){
if(targetPlayer->getSkull() == SKULL_NONE && !targetPlayer->hasAttacked(attackerPlayer)){
return RET_YOUMAYNOTATTACKTHISPERSON;
}
}
#endif
}
if(const Player* masterAttackerPlayer = attacker->getPlayerMaster()){
if(masterAttackerPlayer->hasFlag(PlayerFlag_CannotAttackPlayer)){
return RET_YOUMAYNOTATTACKTHISPERSON;
}
}
}
else if(target->getActor()){
if(const Player* attackerPlayer = attacker->getPlayer()){
if(attackerPlayer->hasFlag(PlayerFlag_CannotAttackMonster)){
return RET_YOUMAYNOTATTACKTHISCREATURE;
}
}
}
if(attacker->getPlayer() || attacker->isPlayerSummon()){
//nopvp-zone
if(target->getPlayer() && target->getParentTile()->hasFlag(TILEPROP_NOPVPZONE)){
return RET_ACTIONNOTPERMITTEDINANONPVPZONE;
}
if(g_game.getWorldType() == WORLD_TYPE_NOPVP){
if(target->getPlayer()){
if(!isInPvpZone(attacker, target)){
return RET_YOUMAYNOTATTACKTHISPERSON;
}
}
if(target->isPlayerSummon()){
if(!isInPvpZone(attacker, target)){
return RET_YOUMAYNOTATTACKTHISCREATURE;
}
}
}
}
}
return RET_NOERROR;
}
Position getCasterPosition(const Creature* creature, Direction dir)
{
Position pos = creature->getPosition();
switch(dir.value()){
case enums::NORTH:
pos.y -= 1;
break;
case enums::SOUTH:
pos.y += 1;
break;
case enums::EAST:
pos.x += 1;
break;
case enums::WEST:
pos.x -= 1;
break;
case enums::SOUTHWEST:
pos.x -= 1;
pos.y += 1;
break;
case enums::NORTHWEST:
pos.x -= 1;
pos.y -= 1;
break;
case enums::NORTHEAST:
pos.x += 1;
pos.y -= 1;
break;
case enums::SOUTHEAST:
pos.x += 1;
pos.y += 1;
break;
default:
break;
}
return pos;
}
} // namespace Combat
MagicField::MagicField(uint16_t _type)
: Item(_type)
{
setAttribute("created", (int32_t)std::time(NULL));
}
MagicField::~MagicField()
{
}
MagicField* MagicField::getMagicField()
{
return this;
}
const MagicField* MagicField::getMagicField() const
{
return this;
}