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oe-init-build-env
executable file
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oe-init-build-env
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#!/bin/sh
# OE Build Environment Setup Script
#
# Copyright (C) 2006-2011 Linux Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
#
#
# Normally this is called as '. ./oe-init-build-env <builddir>'
#
# This works in most shells (not dash), but not all of them pass the arguments
# when being sourced. To workaround the shell limitation use "set <builddir>"
# prior to sourcing this script.
#
if [ -n "$BASH_SOURCE" ]; then
THIS_SCRIPT=$BASH_SOURCE
elif [ -n "$ZSH_NAME" ]; then
THIS_SCRIPT=$0
else
THIS_SCRIPT="$(pwd)/oe-init-build-env"
if [ ! -e "$THIS_SCRIPT" ]; then
echo "Error: $THIS_SCRIPT doesn't exist!" >&2
echo "Please run this script in oe-init-build-env's directory." >&2
exit 1
fi
fi
if [ -n "$BBSERVER" ]; then
unset BBSERVER
fi
if [ -z "$ZSH_NAME" ] && [ "$0" = "$THIS_SCRIPT" ]; then
echo "Error: This script needs to be sourced. Please run as '. $THIS_SCRIPT'" >&2
exit 1
fi
if [ -z "$OEROOT" ]; then
OEROOT=$(dirname "$THIS_SCRIPT")
OEROOT=$(readlink -f "$OEROOT")
fi
unset THIS_SCRIPT
export OEROOT
. "$OEROOT"/scripts/oe-buildenv-internal &&
TEMPLATECONF="$TEMPLATECONF" "$OEROOT"/scripts/oe-setup-builddir || {
unset OEROOT
return 1
}
# Generate an initial configuration for VSCode and the yocto-bitbake plugin.
if command -v code > /dev/null && [ ! -d "$OEROOT/.vscode" ]; then
oe-setup-vscode "$OEROOT" "$BUILDDIR"
fi
unset OEROOT
[ -z "$BUILDDIR" ] || cd "$BUILDDIR"