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<h3> ⚠️⚠️⚠️ Update on December 4, 2024.</h3>
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<h4> We are very sorry, since we disable some code of submodules, Mec 0.9.9 is broken build for a long time. For this project, our developers selflessly provided time, energy, and financial resources, but it is now difficult to have the financial support to complete the promised features. </h4>
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<h4> Currently project has been suspended, until we can find new resource or financial support. </h4>
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<h3> 🎉🎉🎉 Released on February 28, 2024.</h3>
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- <h4>【New 🔥】Graphic operation mode for video attribute editing.</h4>
// Matrix used to allow user to specify axis orientation
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structImMat3x3
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structIMGUI_APIImMat3x3
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{
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float m[3][3];
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ImMat3x3()
@@ -363,7 +363,7 @@ struct ImMat3x3
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}
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};
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-
structImMat4x4
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structIMGUI_APIImMat4x4
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{
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union
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{
@@ -494,7 +494,7 @@ struct ImMat4x4
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}
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};
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structVertex {
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structIMGUI_APIVertex {
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// Attributes
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/** Vertex position */
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ImVec3 position {0.f, 0.f, 0.f};
@@ -674,7 +674,7 @@ namespace ImGui
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// - Use the ShowStyleEditor() function to interactively see/edit the colors.
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IMGUI_API ImFont* GetFont(); // get current font
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IMGUI_API floatGetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
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IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
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IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a white pixel, useful to draw custom shapes via the ImDrawList API
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IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier, packed as a 32-bit value suitable for ImDrawList
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IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList
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IMGUI_API ImU32 GetColorU32(ImU32 col, float alpha_mul = 1.0f); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList
@@ -2298,7 +2298,7 @@ enum ImGuiTableColumnFlags_
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ImGuiTableColumnFlags_NoSort = 1 << 9, // Disable ability to sort on this field (even if ImGuiTableFlags_Sortable is set on the table).
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ImGuiTableColumnFlags_NoSortAscending = 1 << 10, // Disable ability to sort in the ascending direction.
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ImGuiTableColumnFlags_NoSortDescending = 1 << 11, // Disable ability to sort in the descending direction.
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ImGuiTableColumnFlags_NoHeaderLabel = 1 << 12, // TableHeadersRow() will not submit horizontal label for this column. Convenient for some small columns. Name will still appear in context menu or in angled headers.
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ImGuiTableColumnFlags_NoHeaderLabel = 1 << 12, // TableHeadersRow() will submit an empty label for this column. Convenient for some small columns. Name will still appear in context menu or in angled headers. You may append into this cell by calling TableSetColumnIndex() right after the TableHeadersRow() call.
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ImGuiTableColumnFlags_NoHeaderWidth = 1 << 13, // Disable header text width contribution to automatic column width.
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ImGuiTableColumnFlags_PreferSortAscending = 1 << 14, // Make the initial sort direction Ascending when first sorting on this column (default).
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ImGuiTableColumnFlags_PreferSortDescending = 1 << 15, // Make the initial sort direction Descending when first sorting on this column.
ImGuiViewportFlags_OwnedByApp = 1 << 2, // Platform Window: Was created/managed by the user application? (rather than our backend)
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ImGuiViewportFlags_OwnedByApp = 1 << 2, // Platform Window: Is created/managed by the user application? (rather than our backend)
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ImGuiViewportFlags_NoDecoration = 1 << 3, // Platform Window: Disable platform decorations: title bar, borders, etc. (generally set all windows, but if ImGuiConfigFlags_ViewportsDecoration is set we only set this on popups/tooltips)
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ImGuiViewportFlags_NoTaskBarIcon = 1 << 4, // Platform Window: Disable platform task bar icon (generally set on popups/tooltips, or all windows if ImGuiConfigFlags_ViewportsNoTaskBarIcon is set)
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ImGuiViewportFlags_NoFocusOnAppearing = 1 << 5, // Platform Window: Don't take focus when created.
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