Skip to content

ololx/plain-old-retro-shooter

Repository files navigation

plain old retro shooter

The Plain Old Retro Shooter is a 2.5D FPS game engine based on the raycasting technology.

status version stable build oss lifecycle maintenance latest release date last commit

license Contributor Covenant


📇 Table of Contents

📖 About

The Plain Old Retro Shooter is a 2.5D FPS game engine based on the raycasting technology.

Motivation

Game engines are far ahead. However, the good old tube shooters in pseudo-3D are very interesting to this day.

📸 Demo

The demonstration shows the one small scene with enemies, shooting and player moving in 1024x600 render resolution on a 5k resolution of monitor (58-76 fps).

The demonstration shows the multiplayer scene with 2 players.

🎚 Features

  • The MVP of a simple 2.5D fps engine based on raycasting algorithm;

To Do

  • For more information on an upcoming development, please read the todo list.

Changelog

  • For more information on a releases, a features and a changes, please read the changelog notes.

🚦 Getting Started

These instructions allow to get a copy of this project and run it on a local machine.

Prerequisites

Before using it, make sure that follows software are installed on the local machine:

If any of the listed software is not installed, then it can be installed by instruction as described below.

  1. Oracle JDK 9+

    • Install Oracle JDK 9+ according to instructions from an official instruction.

Installing

In order to install it is quite simple to clone or download this repository.

Cloning

For the cloning this repository to a local machine, just use the follows link:

https://github.com/ololx/plain-old-retro-shooter.git

Using

To use it is necessary to:

  1. Build the project.

  2. Launch the instance .jar without args (for single mode) or with the follows args:

    For the service instance running

"ip address" port

For the client instance running

port

🛠 Built With

Oracle JDK - java development kit;

🎉 Contributing

If you want to contribute this project - you are welcome and have fun. Please visit the contributing section for details on this code of conduct, and the process for submitting pull requests.

📝 Code of Conduct

In order to ensure that all is welcoming, please review and abide by the code of conduct.

🗒 Versioning

For the versioning is used Semantic Versioning. For the versions available, see the changelog or the tags on this repository.

©️ Authors

  • Alexander A. Kropotin - Initial work - ololx.

🔏 Licensing

This project is licensed under the MIT license - see the lisence document for details.