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README.md

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⚡️ A very simple, fast, and general inter-process communication example between Unity3D C# and Python, using ZeroMQ.
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![unity-cmd-play-example](img/unity-cmd-play-example.gif)
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![unity-cmd-play-example.gif](img/unity-cmd-play-example.gif)
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PS. It looks slow in the GIF above because I put a delay of one second between each message so that you can see it
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working.
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`.NET CLI`. But for this repository here, you don't need to do any of the installation because we've already included
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`AsyncIO.dll` and `NetMQ.dll` for you inside `UnityProject/Assets/NetMQExample/Plugins/` directory.
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If you want to build your own `dll` files, please take a look at
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[this issue](https://github.com/valkjsaaa/Unity-ZeroMQ-Example/issues/7).
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[this issue](https://github.com/valkjsaaa/Unity-ZeroMQ-Example/issues/7).
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## Troubleshooting
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* While running both servers and clients, I kill the server process, and they don't work anymore. Is this a bug?
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No, this is the expected behavior of ZeroMQ because of the simplicity of the code. It's mentioned in the guide
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[here](http://zguide.zeromq.org/page:all#Ask-and-Ye-Shall-Receive). If you want to make the code better, which is not
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the focus of this example, you can learn more about ZeroMQ as suggested in the screenshot below.
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![troubleshooting-1.PNG](img/troubleshooting-1.PNG)

img/troubleshooting-1.PNG

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