Odin currently supports x86-64 and ARM64 at the moment (64-bit), relies on LLVM for code generation and an external linker.
In addition, the following platform-specific steps are necessary:
-
Windows
- Have Visual Studio installed (MSVC 2010 or later, for the linker)
- Open a valid command prompt:
- Basic: run the
x64 Native Tools Command Prompt for VS2017
shortcut bundled with VS 2017, or - Advanced: run
vcvarsall.bat x64
from a blankcmd
session
- Basic: run the
-
MacOS
- Have LLVM explicitly installed (
brew install llvm
) - Have XCode installed (version X.X or later, for linking)
- Make sure the LLVM binaries and the linker are added to your
$PATH
environmental variable
- Have LLVM explicitly installed (
-
GNU/Linux
- Have Clang installed (version X.X or later, for linking)
- Make sure the LLVM binaries and the linker are added to your
$PATH
environmental variable
Then build the compiler by calling build.bat
(Windows) or make
(Linux/MacOS). This will automatically run the demo program if successful.
Notes for *Nix Systems:: The compiler currently relies on the core
and shared
library collection being relative to the compiler executable, by default. Installing the compiler in the usual sense (to /usr/local/bin
or similar) is therefore not as straight forward as you need to make sure the mentioned libraries are available. As a result, it is recommended to either simply explicitly invoke the compiler with /path/to/odin
in your preferred build system, or set ODIN_ROOT=/path/to/odin_root
.
Please read the Getting Started Guide for more information.