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Operating System & Odin Version:
Odin: Latest as of f7d74ff
OS: MacOS Sequoia (15.0)
CPU: Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz
RAM: 16GB
Backend: LLVM 17.0.6
Please paste odin report output:
None, Odin did not compile.
Expected Behavior
I am expecting Odin to compile correctly, as it did on the previous MacOS version on this computer.
Current Behavior
Odin does not compile. Neither debug or release work.
Failure Information (for bugs)
Apparently Odin compiles just fine on Apple Silicon using Sequoia. I don't have a computer I can test that with, but as far as I have heard it fails only on Intel.
I do want to note that I have the latest Xcode and Xcode developer tools (updated for Sequoia), as well as having updated everything in Homebrew. I also deleted the Odin repository from my computer and redownloaded it, just to ensure there was nothing weird going on there.
Steps to Reproduce
Have an Intel-based Mac.
Attempt to compile Odin.
Failure Logs
There are 20 errors, all of them pretty much exactly the same (and on the same issue), so a snippet should hopefully suffice.
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/usr/include/math.h:614:27: error: _Float16 is not supported on this target
extern _Float16 __fabsf16(_Float16) __API_AVAILABLE(macos(15.0), ios(18.0), watchos(11.0), tvos(18.0));
^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/usr/include/math.h:614:8: error: _Float16 is not supported on this target
extern _Float16 __fabsf16(_Float16) __API_AVAILABLE(macos(15.0), ios(18.0), watchos(11.0), tvos(18.0));
^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/usr/include/math.h:615:28: error: _Float16 is not supported on this target
extern _Float16 __hypotf16(_Float16, _Float16) __API_AVAILABLE(macos(15.0), ios(18.0), watchos(11.0), tvos(18.0));
^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/usr/include/math.h:615:38: error: _Float16 is not supported on this target
extern _Float16 __hypotf16(_Float16, _Float16) __API_AVAILABLE(macos(15.0), ios(18.0), watchos(11.0), tvos(18.0));
^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/usr/include/math.h:615:8: error: _Float16 is not supported on this target
extern _Float16 __hypotf16(_Float16, _Float16) __API_AVAILABLE(macos(15.0), ios(18.0), watchos(11.0), tvos(18.0));
The text was updated successfully, but these errors were encountered:
Context
Operating System & Odin Version:
Odin: Latest as of f7d74ff
OS: MacOS Sequoia (15.0)
CPU: Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz
RAM: 16GB
Backend: LLVM 17.0.6
Please paste
odin report
output:None, Odin did not compile.
Expected Behavior
I am expecting Odin to compile correctly, as it did on the previous MacOS version on this computer.
Current Behavior
Odin does not compile. Neither debug or release work.
Failure Information (for bugs)
Apparently Odin compiles just fine on Apple Silicon using Sequoia. I don't have a computer I can test that with, but as far as I have heard it fails only on Intel.
I do want to note that I have the latest Xcode and Xcode developer tools (updated for Sequoia), as well as having updated everything in Homebrew. I also deleted the Odin repository from my computer and redownloaded it, just to ensure there was nothing weird going on there.
Steps to Reproduce
Failure Logs
There are 20 errors, all of them pretty much exactly the same (and on the same issue), so a snippet should hopefully suffice.
The text was updated successfully, but these errors were encountered: