Raylib SVG Rendering #3809
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I've run into this issue as well. In my research trying to figure out how to get it working it looks like SVG support was removed from base Raylib (2 weeks ago as of writing this comment, see raysan5/raylib@1effe92) and is being moved to "raylib-extras" which I can't find. Maybe the repo is private or it hasn't been created yet but it sounds like the fix to enable SVG support will end up not working with Raylib 5.1. |
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I found an example here: I guess if you want SVG you have to download raylib and compile the binaries yourself. |
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Raylib has SVG support natively, however it needs to be enabled through a config.h file to use. As this cannot be used in Odin, how do I change this configuration flag? the only configuration flags I can find are for the individual window you are rendering.
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