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index.js
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/* globals SVGElement */
/**
* Allows to drag and zoom svg elements
*/
var wheel = require('wheel')
var animate = require('amator');
var kinetic = require('./lib/kinetic.js')
var createEvent = require('./lib/createEvent.js')
var preventTextSelection = require('./lib/textSlectionInterceptor.js')()
var Transform = require('./lib/transform.js');
var makeSvgController = require('./lib/svgController.js')
var makeDomController = require('./lib/domController.js')
var defaultZoomSpeed = 0.065
var defaultDoubleTapZoomSpeed = 1.75
var doubleTapSpeedInMS = 300
module.exports = createPanZoom;
/**
* Creates a new instance of panzoom, so that an object can be panned and zoomed
*
* @param {DOMElement} domElement where panzoom should be attached.
* @param {Object} options that configure behavior.
*/
function createPanZoom(domElement, options) {
options = options || {}
var domController = options.controller
if (!domController) {
if (domElement instanceof SVGElement) {
domController = makeSvgController(domElement)
}
if (domElement instanceof HTMLElement) {
domController = makeDomController(domElement)
}
}
if (!domController) {
throw new Error('Cannot create panzoom for the current type of dom element')
}
var owner = domController.getOwner()
var isDirty = false
var transform = new Transform()
var bounds = options.bounds
var maxZoom = typeof options.maxZoom === 'number' ? options.maxZoom : Number.POSITIVE_INFINITY
var minZoom = typeof options.minZoom === 'number' ? options.minZoom : 0
var boundsPadding = typeof options.boundsPadding === 'number' ? options.boundsPadding : 0.05
var zoomDoubleClickSpeed = typeof options.zoomDoubleClickSpeed === 'number' ? options.zoomDoubleClickSpeed : defaultDoubleTapZoomSpeed
var beforeWheel = options.beforeWheel || noop
var speed = typeof options.zoomSpeed === 'number' ? options.zoomSpeed : defaultZoomSpeed
validateBounds(bounds)
if (options.autocenter) {
autocenter()
}
var frameAnimation
var lastTouchEndTime = 0
var touchInProgress = false
// We only need to fire panstart when actual move happens
var panstartFired = false
// cache mouse coordinates here
var mouseX
var mouseY
var pinchZoomLength
var smoothScroll
if ('smoothScroll' in options && !options.smoothScroll) {
// If user explicitly asked us not to use smooth scrolling, we obey
smoothScroll = rigidScroll()
} else {
// otherwise we use forward smoothScroll settings to kinetic API
// which makes scroll smoothing.
smoothScroll = kinetic(getPoint, scroll, options.smoothScroll)
}
var moveByAnimation
var zoomToAnimation
var multitouch
listenForEvents()
return {
dispose: dispose,
moveBy: internalMoveBy,
moveTo: moveTo,
centerOn: centerOn,
zoomTo: publicZoomTo,
zoomAbs: zoomAbs,
getTransform: getTransformModel,
showRectangle: showRectangle
}
function showRectangle(rect) {
// TODO: this duplicates autocenter. I think autocenter should go.
var w = owner.clientWidth
var h = owner.clientHeight
var rectWidth = rect.right - rect.left;
var rectHeight = rect.bottom - rect.top;
var dh = h/rectHeight
var dw = w/rectWidth
var scale = Math.min(dw, dh)
transform.x = -(rect.left + rectWidth/2) * scale + w/2
transform.y = -(rect.top + rectHeight/2) * scale + h/2
transform.scale = scale
}
function autocenter() {
var w // width of the parent
var h // height of the parent
var left = 0
var top = 0
var sceneBoundingBox = getBoundingBox()
if (sceneBoundingBox) {
// If we have bounding box - use it.
left = sceneBoundingBox.left
top = sceneBoundingBox.top
w = sceneBoundingBox.right - sceneBoundingBox.left
h = sceneBoundingBox.bottom - sceneBoundingBox.top
} else {
// otherwise just use whatever space we have
w = owner.clientWidth
h = owner.clientHeight
}
var bbox = domController.getBBox()
var dh = h/bbox.height
var dw = w/bbox.width
var scale = Math.min(dw, dh)
transform.x = -(bbox.left + bbox.width/2) * scale + w/2 + left
transform.y = -(bbox.top + bbox.height/2) * scale + h/2 + top
transform.scale = scale
}
function getTransformModel() {
// TODO: should this be read only?
return transform
}
function getPoint() {
return {
x: transform.x,
y: transform.y
}
}
function moveTo(x, y) {
transform.x = x
transform.y = y
keepTransformInsideBounds()
triggerEvent('pan')
makeDirty()
}
function moveBy(dx, dy) {
moveTo(transform.x + dx, transform.y + dy);
}
function keepTransformInsideBounds() {
var boundingBox = getBoundingBox()
if (!boundingBox) return
var clientRect = getClientRect()
var diff = boundingBox.left - clientRect.right;
if (diff > 0) {
transform.x += diff
}
// check the other side:
diff = boundingBox.right - clientRect.left
if (diff < 0) {
transform.x += diff
}
// y axis:
diff = boundingBox.top - clientRect.bottom;
if (diff > 0) {
// we adjust transform, so that it matches exactly our boinding box:
// transform.y = boundingBox.top - (boundingBox.height + boundingBox.y) * transform.scale =>
// transform.y = boundingBox.top - (clientRect.bottom - transform.y) =>
// transform.y = diff + transform.y =>
transform.y += diff
}
diff = boundingBox.bottom - clientRect.top;
if (diff < 0) {
transform.y += diff
}
}
/**
* Returns bounding box that should be used to restrict scene movement.
*/
function getBoundingBox() {
if (!bounds) return // client does not want to restrict movement
if (typeof bounds === 'boolean') {
// for boolean type we use parent container bounds
var sceneWidth = owner.clientWidth
var sceneHeight = owner.clientHeight
return {
left: sceneWidth * boundsPadding,
top: sceneHeight * boundsPadding,
right: sceneWidth * (1 - boundsPadding),
bottom: sceneHeight * (1 - boundsPadding),
}
}
return bounds
}
function getClientRect() {
var bbox = domController.getBBox()
var leftTop = client(bbox.left, bbox.top)
return {
left: leftTop.x,
top: leftTop.y,
right: bbox.width * transform.scale + leftTop.x,
bottom: bbox.height * transform.scale + leftTop.y
}
}
function client(x, y) {
return {
x: (x * transform.scale) + transform.x,
y: (y * transform.scale) + transform.y
}
}
function makeDirty() {
isDirty = true
frameAnimation = window.requestAnimationFrame(frame)
}
function zoomByRatio(clientX, clientY, ratio) {
if (isNaN(clientX) || isNaN(clientY) || isNaN(ratio)) {
throw new Error('zoom requires valid numbers');
}
var newScale = transform.scale * ratio
if (newScale < minZoom) {
ratio = minZoom / transform.scale
}
if (newScale > maxZoom) {
ratio = maxZoom / transform.scale
}
var parentScale = 1
var parentOffsetX = 0
var parentOffsetY = 0
if (domController.getScreenCTM) {
var parentCTM = domController.getScreenCTM()
parentScale = parentCTM.a
parentOffsetX = parentCTM.e
parentOffsetY = parentCTM.f
}
var x = clientX * parentScale - parentOffsetX
var y = clientY * parentScale - parentOffsetY
transform.x = x - ratio * (x - transform.x)
transform.y = y - ratio * (y - transform.y)
keepTransformInsideBounds()
transform.scale *= ratio
triggerEvent('zoom')
makeDirty()
}
function zoomAbs(clientX, clientY, zoomLevel) {
var ratio = zoomLevel / transform.scale
zoomByRatio(clientX, clientY, ratio)
}
function centerOn(ui) {
var parent = ui.ownerSVGElement
if (!parent) throw new Error('ui element is required to be within the scene')
var clientRect = ui.getBoundingClientRect()
var cx = clientRect.left + clientRect.width/2
var cy = clientRect.top + clientRect.height/2
var container = parent.getBoundingClientRect()
var dx = container.width/2 - cx
var dy = container.height/2 - cy
internalMoveBy(dx, dy, true)
}
function internalMoveBy(dx, dy, smooth) {
if (!smooth) {
return moveBy(dx, dy)
}
if (moveByAnimation) moveByAnimation.cancel()
var from = { x: 0, y: 0 }
var to = { x: dx, y : dy }
var lastX = 0
var lastY = 0
moveByAnimation = animate(from, to, {
step: function(v) {
moveBy(v.x - lastX, v.y - lastY)
lastX = v.x
lastY = v.y
}
})
}
function scroll(x, y) {
cancelZoomAnimation()
moveTo(x, y)
}
function dispose() {
wheel.removeWheelListener(domElement, onMouseWheel)
owner.removeEventListener('mousedown', onMouseDown)
owner.removeEventListener('keydown', onKeyDown)
owner.removeEventListener('dblclick', onDoubleClick)
if (frameAnimation) {
window.cancelAnimationFrame(frameAnimation)
frameAnimation = 0;
}
smoothScroll.cancel()
releaseDocumentMouse()
releaseTouches()
triggerPanEnd()
}
function listenForEvents() {
owner.addEventListener('mousedown', onMouseDown)
owner.addEventListener('dblclick', onDoubleClick)
owner.addEventListener('touchstart', onTouch)
owner.addEventListener('keydown', onKeyDown)
wheel.addWheelListener(owner, onMouseWheel)
makeDirty()
}
function frame() {
if (isDirty) applyTransform()
}
function applyTransform() {
isDirty = false
// TODO: Should I allow to cancel this?
domController.applyTransform(transform);
triggerEvent('transform')
frameAnimation = 0
}
function onKeyDown(e) {
var x = 0, y = 0, z = 0
if (e.keyCode === 38) {
y = 1 // up
} else if (e.keyCode === 40) {
y = -1 // down
} else if (e.keyCode === 37) {
x = 1 // left
} else if (e.keyCode === 39) {
x = -1 // right
} else if (e.keyCode === 189 || e.keyCode === 109) { // DASH or SUBTRACT
z = 1 // `-` - zoom out
} else if (e.keyCode === 187 || e.keyCode === 107) { // EQUAL SIGN or ADD
z = -1 // `=` - zoom in (equal sign on US layout is under `+`)
}
if (x || y) {
e.preventDefault()
e.stopPropagation()
var clientRect = owner.getBoundingClientRect()
// movement speed should be the same in both X and Y direction:
var offset = Math.min(clientRect.width, clientRect.height)
var moveSpeedRatio = 0.05
var dx = offset * moveSpeedRatio * x
var dy = offset * moveSpeedRatio * y
// TODO: currently we do not animate this. It could be better to have animation
internalMoveBy(dx, dy)
}
if (z) {
var scaleMultiplier = getScaleMultiplier(z)
publicZoomTo(owner.clientWidth/2, owner.clientHeight/2, scaleMultiplier)
}
}
function onTouch(e) {
if (e.touches.length === 1) {
return handleSingleFingerTouch(e, e.touches[0])
} else if (e.touches.length === 2) {
// handleTouchMove() will care about pinch zoom.
e.stopPropagation()
e.preventDefault()
pinchZoomLength = getPinchZoomLength(e.touches[0], e.touches[1])
multitouch = true;
startTouchListenerIfNeeded()
}
}
function handleSingleFingerTouch(e) {
// allow single touch propagation to enable link or image maps touching
// e.stopPropagation()
// e.preventDefault()
var touch = e.touches[0]
mouseX = touch.clientX
mouseY = touch.clientY
startTouchListenerIfNeeded()
}
function startTouchListenerIfNeeded() {
if (!touchInProgress) {
touchInProgress = true
document.addEventListener('touchmove', handleTouchMove)
document.addEventListener('touchend', handleTouchEnd)
document.addEventListener('touchcancel', handleTouchEnd)
}
}
function handleTouchMove(e) {
if (e.touches.length === 1) {
e.stopPropagation()
var touch = e.touches[0]
var dx = touch.clientX - mouseX
var dy = touch.clientY - mouseY
if (dx !== 0 && dy !== 0) {
triggerPanStart()
}
mouseX = touch.clientX
mouseY = touch.clientY
internalMoveBy(dx, dy)
} else if (e.touches.length === 2) {
// it's a zoom, let's find direction
multitouch = true;
var t1 = e.touches[0]
var t2 = e.touches[1]
var currentPinchLength = getPinchZoomLength(t1, t2)
var delta = 0
if (currentPinchLength < pinchZoomLength) {
delta = 1
} else if (currentPinchLength > pinchZoomLength) {
delta = -1
}
// var scaleMultiplier = getScaleMultiplier(delta)
var scaleMultiplier = currentPinchLength / pinchZoomLength
mouseX = (t1.clientX + t2.clientX)/2
mouseY = (t1.clientY + t2.clientY)/2
publicZoomTo(mouseX, mouseY, scaleMultiplier)
pinchZoomLength = currentPinchLength
e.stopPropagation()
e.preventDefault()
}
}
function handleTouchEnd(e) {
if (e.touches.length > 0) {
mouseX = e.touches[0].clientX
mouseY = e.touches[0].clientY
} else {
var now = new Date()
if (now - lastTouchEndTime < doubleTapSpeedInMS) {
smoothZoom(mouseX, mouseY, zoomDoubleClickSpeed)
}
lastTouchEndTime = now
touchInProgress = false
triggerPanEnd()
releaseTouches()
}
}
function getPinchZoomLength(finger1, finger2) {
return Math.sqrt((finger1.clientX - finger2.clientX) * (finger1.clientX - finger2.clientX) +
(finger1.clientY - finger2.clientY) * (finger1.clientY - finger2.clientY))
}
function onDoubleClick(e) {
smoothZoom(e.clientX, e.clientY, zoomDoubleClickSpeed)
e.preventDefault()
e.stopPropagation()
}
function onMouseDown(e) {
if (touchInProgress) {
// modern browsers will fire mousedown for touch events too
// we do not want this: touch is handled separately.
e.stopPropagation()
return false;
}
// for IE, left click == 1
// for Firefox, left click == 0
var isLeftButton = ((e.button === 1 && window.event !== null) || e.button === 0)
if (!isLeftButton) return
mouseX = e.clientX
mouseY = e.clientY
// We need to listen on document itself, since mouse can go outside of the
// window, and we will loose it
document.addEventListener('mousemove', onMouseMove)
document.addEventListener('mouseup', onMouseUp)
preventTextSelection.capture(e.target || e.srcElement)
return false
}
function onMouseMove(e) {
// no need to worry about mouse events when touch is happening
if (touchInProgress) return
triggerPanStart()
var dx = e.clientX - mouseX
var dy = e.clientY - mouseY
mouseX = e.clientX
mouseY = e.clientY
internalMoveBy(dx, dy)
}
function onMouseUp() {
preventTextSelection.release()
triggerPanEnd()
releaseDocumentMouse()
}
function releaseDocumentMouse() {
document.removeEventListener('mousemove', onMouseMove)
document.removeEventListener('mouseup', onMouseUp)
panstartFired = false
}
function releaseTouches() {
document.removeEventListener('touchmove', handleTouchMove)
document.removeEventListener('touchend', handleTouchEnd)
document.removeEventListener('touchcancel', handleTouchEnd)
panstartFired = false
multitouch = false
}
function onMouseWheel(e) {
// if client does not want to handle this event - just ignore the call
if (beforeWheel(e)) return
smoothScroll.cancel()
var scaleMultiplier = getScaleMultiplier(e.deltaY)
if (scaleMultiplier !== 1) {
publicZoomTo(e.clientX, e.clientY, scaleMultiplier)
e.preventDefault()
}
}
function smoothZoom(clientX, clientY, scaleMultiplier) {
var fromValue = transform.scale
var from = {scale: fromValue}
var to = {scale: scaleMultiplier * fromValue}
smoothScroll.cancel()
cancelZoomAnimation()
// TODO: should consolidate this and publicZoomTo
triggerEvent('zoom')
zoomToAnimation = animate(from, to, {
step: function(v) {
zoomAbs(clientX, clientY, v.scale)
}
})
}
function publicZoomTo(clientX, clientY, scaleMultiplier) {
smoothScroll.cancel()
cancelZoomAnimation()
return zoomByRatio(clientX, clientY, scaleMultiplier)
}
function cancelZoomAnimation() {
if (zoomToAnimation) {
zoomToAnimation.cancel()
zoomToAnimation = null
}
}
function getScaleMultiplier(delta) {
var scaleMultiplier = 1
if (delta > 0) { // zoom out
scaleMultiplier = (1 - speed)
} else if (delta < 0) { // zoom in
scaleMultiplier = (1 + speed)
}
return scaleMultiplier
}
function triggerPanStart() {
if (!panstartFired) {
triggerEvent('panstart')
panstartFired = true
smoothScroll.start()
}
}
function triggerPanEnd() {
if (panstartFired) {
// we should never run smooth scrolling if it was multitouch (pinch zoom animation):
if (!multitouch) smoothScroll.stop()
triggerEvent('panend')
}
}
function triggerEvent(name) {
var event = createEvent(name)
domElement.dispatchEvent(event)
}
}
function noop() { }
function validateBounds(bounds) {
var boundsType = typeof bounds
if (boundsType === 'undefined' || boundsType === 'boolean') return // this is okay
// otherwise need to be more thorough:
var validBounds = isNumber(bounds.left) && isNumber(bounds.top) &&
isNumber(bounds.bottom) && isNumber(bounds.right)
if (!validBounds) throw new Error('Bounds object is not valid. It can be: ' +
'undefined, boolean (true|false) or an object {left, top, right, bottom}')
}
function isNumber(x) {
return Number.isFinite(x)
}
// IE 11 does not support isNaN:
function isNaN(value) {
if (Number.isNaN) {
return Number.isNaN(value)
}
return value !== value
}
function rigidScroll() {
return {
start: noop,
stop: noop,
cancel: noop
}
}