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server.cfg.orig
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// dedicated server default configuration settings
// server name
hostname "Action: Source Server"
// server password
sv_password ""
// maximum players allowed in server
maxplayers 12
// only allow players on local network to join
sv_forcelan 0
sv_lan 0
// ping master server list
heartbeat
// teamplay
mp_teamplay 0 // enable teams
mp_threeteams 0 // use three teams for teamplay
mp_friendlyfire 1 // allow friendly fire
mp_tkpunish 1 // punish team killers after 2 unforgiven team kills
// game modes
mp_instagib 0 // enable one hit kill ultimate gib mode
mp_allowctb 0 // allow "capture the briefcase" mode on supported maps
mp_allowdante 0 // allow "dante must die" mode on supported maps
mp_allowvip 0 // allow VIP mode on supported maps
mp_allowcustom 0 // allow map defined goal modes
// game rules
mp_timelimit 20 // amount of time, in minutes, played on each map
mp_fraglimit 0 // number of kills a player must get to win the match
mp_maxrounds 0 // in rounds mode, number of rounds to be played on each map
mp_playerlives 0 // number of lives each player gets per round (0 = deathmatch)
mp_roundtimelimit 5 // amount of time, in minutes, a round is allowed to last
mp_forcerespawn 0 // automatically respawn players without waiting for them to click
// loadouts and pickups
mp_forcerandom 0 // force players to spawn with random equipment
// 0: Players can choose loadout. 1: Each player gets different random loadout. 2: All players get the same random loadout
mp_allowequip 3 // restrict which equipment players can spawn with
// 0: Players spawn with nothing. 1: Side arms only. 2: Side arms and items only. 3: All equipment allowed
mp_allowpickup 3 // restrict which equipment can spawn on the map as pickups
// 0: No pickups spawn on map. 1: Side arms only. 2: Side arms and items only. 3: All equipment pickup types spawn on map.