NWNX4 is a launcher for NWN2Server that injects code into the server process, in order to provide additional features and bug fixes.
NWNX4 was originally written by Virusman, Grinning Fool, McKillroy, Skywing, Papillon and many contributors. This repository is based on the original codebase, but with modern build tools and new maintainers.
The original source code can be found here: https://github.com/NWNX/nwnx4
You must install:
- Download and extract the NWNX4 zip
file in
C:\Program Files (x86)\nwnx4
(recommended). This folder is referenced as the "Install dir" - Create a new empty folder somewhere in your user profile, like
%USERPROFILE%\Documents\nwnx4
. This folder is referenced as the "User dir". - Copy all files from
C:\Program Files (x86)\nwnx4\config.example\
to your User dir (%USERPROFILE%\Documents\nwnx4
) - Customize the configuration files you just copied to suit your needs:
nwnx.ini
:plugin_list
: the list of all nwnx4 plugins that will be loaded. You may want to add or remove some of them. Additional plugins should be installed in theplugins
folder in User dir (you may need to create it).parameters
: nwn2server command line arguments. Examples:-module YourModuleName
to automatically load a module as a .mod file-moduledir YourModuleName
if your module is a directory
xp_*.ini
: these are the plugins configuration files. Most plugins are shipped with convenient defaults, but you may need to tweak some of them. Note that the presence of a plugin configuration file does not mean the plugin is loaded (seeplugin_list
innwnx.ini
).
There are 3 methods for launching the server:
- Using
NWNX4_GUI.exe
(graphical interface)- Create a shortcut to
NWNX4_GUI.exe
, open its properties and edit the "Run in" field to set to your User dir. - Then Double click the shortcut to launch the server
- Create a shortcut to
- Using
NWNX4_Controller.exe
(command-line)- Run
NWNX4_Controller.exe -userdir "%USERPROFILE%\Documents\nwnx4" -interactive
in a cmd window. If-userdir
is not provided, the current working directory will be used instead.
- Run
- Using a Windows service:
- Run
NWNX4_Controller.exe -userdir "%USERPROFILE%\Documents\nwnx4" -installservice
in a cmd window to register the service. If-userdir
is not provided, the User dir will be the current working directory. - Run
NWNX4_Controller.exe -startservice
to start the service and launch the server
- Run
Before NWNX4 v1.2.0, the Install dir and User dir were the same folder. This behavior is still supported but discouraged for server setups, as it makes updating NWNX4 harder.
Double-clicking NWNX4_GUI.exe
will launch NWNX4 with merged folder.
- Delete or rename your current NWNX4 Install dir
- Replace it with the latest NWNX4 zip file
- Compare the new config files in
config.example/
with your existing config files in the NWNX4 User dir. Read the release notes to see exactly what changed. - Copy the
.nss
files from thenwscript/
folder into your module folder, or importnwscript/nwnx.erf
into your module using the NWN2 toolset. Overwrite existing files if prompted.
# Initialize git submodules (if you did not clone this repo with `--recurse`)
git submodule init
git submodule update
# Bootstrap vcpkg (prepare dependencies)
vcpkg\bootstrap-vcpkg.bat
# Compile and install dependencies
vcpkg\vcpkg.exe install --triplet=x86-windows-static-md --clean-after-build
From a x86 MSBuild prompt (i.e. x86 Native Tools Command Prompt for VS 2022
if you installed Visual Studio 2022):
# Setup build files
meson builddir
# Compile project
cd builddir
meson compile
# Install nwnx4 at a given location
meson install --destdir=%cd%\..\nwnx4-dev
Meson can generate solutions for Visual Studio. The following command will
create a NWNX4.sln
that you can open with Visual Studio:
meson setup --backend=vs2022 vsbuild
This section will guide you through the process of creating a folder / zip file containing everything players will need to quickly run a NWN2 server with your custom content, for single-player or multi-player usage.
Download this repository and copy the package-skel
directory to any
location. This folder contains some handy scripts, and the base structure for
your package, that you will need to configure and fill with your content.
package-skel\
├── ClientExtension\ Contains Skywing's Client Extension
├── home\ Replaces Documents\Neverwinter Nights 2.
├── nwnx4\ Contains NWNX4 files and config
├── start-game.bat Launcher for the game (with the client extension)
└── start-server.bat Launcher for the server (with nwnx4)
Download the nwnx4 zip file, and
extract it into package-skel\nwnx4\
.
You must configure NWNX4 as explained in nwnx4's README.md.
In order to run nwnx4 in a portable manner, you must add -home "%NWNX4_DIR%\..\home"
to the parameters
option in nwnx.ini
. Other
arguments are recommended but not required:
# Configure the parameters to auto-start your module
# -home <DIR> The provided path will replace the Documents\Neverwinter Nights 2\ folder
# -moduledir <MODNAME> Your module name (if you're saving in directory mode)
# -module <MODNAME> Your module name without the .mod extension (if you're not in directory mode)
# -publicserver Disable server online advertising
# -maxclients Maximum number of connected players
# -servervault 1 Makes the server automatically save the character in the servervault folder
parameters = -home "%NWNX4_DIR%\..\home" -moduledir YourModule -publicserver 0 -maxclients 1 -servervault 1
Skywing's Client Extension can automatically detect NWN2 installation
directory and provides a better NWN2 player experience. Download it from the
NWVault
and extract the zip into the package-skel\ClientExtension\
folder.
As is, start-game.bat
will:
- Copy
nwn2.ini
andnwn2player.ini
fromDocuments\Neverwinter Nights 2\
topackage-skel\home\
(so player game settings are kept). If these files are already present in the home folder, they will not be overwritten. You can use this behavior to provide your own customnwn2player.ini
. - Launch the game using the Client Extension
Additionnally, start-game-autoconnect.bat
will also automatically connect to
the server at 127.0.0.1:5121
.
You must install your custom content (modules, campaigns, haks, tlks,
override, ...) inside the package-skel\home\
folder. This custom content
will be used by both the server and the game client.