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I don't know whether it is deliberate for not adding the code
self.enPassantTarget = game.enPassantTarget
.But not adding this line will cause the following issue:
Let's suppose a game A is in an "En Passant" state, that is, the next player who moves the piece can make an en passant move. Apparently, calling
myGame.isLegal(move: myEnPassantMove)
will returntrue
. But if we callmyGame.copy().isLegal(move: myEnPassantMove)
, it will returnfalse
which is not act as "expected".