Stars
Fast halt-on-read or halt-on-write breakpoints, right in your code (Intel 32-bit Windows only)
Matrix is a plugin style, non-invasive APM system developed by WeChat.
Cross-platform C++11 header-only library for memory mapped file IO
Insomniac games cache simulation tool plugin for UE4
Professionally written C++ function traits library (single header-only) for retrieving info about any function (arg types, arg count, return type, etc.)
A C++20 coroutine plugin, offering seamless integration with Unreal Engine 5.
Free (as in freedom) open source clone of the Age of Empires II engine 🚀
This is the software repository for the book GPU Pro 6.
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A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
A collection of experiments, samples and other bits of code.
stb single-file public domain libraries for C/C++
DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA
A D3D11 application for experimenting with Spherical Gaussian lightmaps
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Fully chained kernel exploit for the PS Vita on firmwares 3.65-3.68
html5/c++实现桌面动态壁纸 (可hover交互 ) Make wallpaper with html,like Wallpaper Engine in steam
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.