-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathUniversalRenderPipelineGlobalSettings.asset
41 lines (41 loc) · 1.16 KB
/
UniversalRenderPipelineGlobalSettings.asset
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3}
m_Name: UniversalRenderPipelineGlobalSettings
m_EditorClassIdentifier:
k_AssetVersion: 3
m_RenderingLayerNames:
- Light Layer default
- Light Layer 1
- Light Layer 2
- Light Layer 3
- Light Layer 4
- Light Layer 5
- Light Layer 6
- Light Layer 7
m_ValidRenderingLayers: 255
lightLayerName0: Light Layer default
lightLayerName1: Light Layer 1
lightLayerName2: Light Layer 2
lightLayerName3: Light Layer 3
lightLayerName4: Light Layer 4
lightLayerName5: Light Layer 5
lightLayerName6: Light Layer 6
lightLayerName7: Light Layer 7
m_StripDebugVariants: 1
m_StripUnusedPostProcessingVariants: 1
m_StripUnusedVariants: 1
m_StripUnusedLODCrossFadeVariants: 1
m_StripScreenCoordOverrideVariants: 1
supportRuntimeDebugDisplay: 0
m_ShaderVariantLogLevel: 0
m_ExportShaderVariants: 1