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All notable changes to this project will be documented in this file.
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## [0.4.0] - 2024-04-23
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## [unreleased]
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## [0.6.0] - 2024-11-24
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- Add `action::trigger` and `action::trigger_targets` convenience systems.
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- Bump keyseq to 0.4.0, which changes notation to be more standard: `Ctrl-A`
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instead of `ctrl-A`.
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## [0.5.0] - 2024-06-05
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### Features
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- Optimize look ups to incrementally search using O(log n) instead of O(m^2 log n). See [PR #7](https://github.com/not-elm/bevy-input-sequence/pull/7) for more details.
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### Bugs
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- Fix bug where "W A S D" and "A S" sequences would match the latter pattern when "W A S P" was typed.
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## [0.4.0] - 2024-04-23
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- Use plugin.
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- Can configure schedule and system set.
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- Remove `GamepadEvent`; use system with input `In<Gamepad>`.
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- Add `IntoCondSystem` that adds `only_if()`conditions to `IntoSystems`.
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- Add `IntoCondSystem` that adds `only_if()`conditi:ons to `IntoSystems`.
/// Sends an event with input, .e.g, [ButtonSequence](crate::input_sequence::ButtonSequence) provides a [Gamepad](bevy::input::gamepad::Gamepad) identifier.
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