The Material dark theme system can be used to create a beautiful and functional dark theme for your app. A dark theme generally consists of dark background colors and light foreground colors for elements such as text and iconography.
Benefits of a dark theme include: improved battery power conservation for devices with OLED screens; reduced eye strain; and better visibility in low-light environments.
Starting with Android Q, users are now able to switch their device to a dark theme via a new system setting, which applies to both the Android system UI and apps running on the device.
- Material Design guidelines: Dark Theme
- Android Q Dark Theme Documentation
- AppCompat DayNight Documentation
Before you can use the Material dark theme functionality, you need to add a dependency to the Material Components for Android library. For more information, go to the Getting started page.
In order to support a dark theme for Android Q and above, make sure you are
depending on the latest version of the
Material Android library, and update your app theme to inherit
from Theme.Material3.DayNight
(or one of its descendants). For example:
res/values/themes.xml
<style name="Theme.MyApp" parent="Theme.Material3.DayNight">
<!-- ... -->
</style>
Alternatively, if you want to define separate Light
and Dark
themes for your
app, you can inherit from Theme.Material3.Light
in the res/values
directory,
and Theme.Material3.Dark
in the res/values-night
directory:
res/values/themes.xml
<style name="Theme.MyApp" parent="Theme.Material3.Light">
<!-- ... -->
</style>
res/values-night/themes.xml
<style name="Theme.MyApp" parent="Theme.Material3.Dark">
<!-- ... -->
</style>
The Theme.Material3.Dark
theme is a static dark theme, whereas
Theme.Material3.DayNight
is a more dynamic theme which will help facilitate
easy switching between your app's Light
and Dark
theme. If using a
DayNight
theme, you can define one app theme that references color resources,
which can be overridden in the values-night
directory if needed.
To see how Material components adapt in a dark theme, build and run the Catalog app and enable a dark theme in one of the following ways:
- Any API Level: Settings gear menu icon on Catalog home and demo screens
- Android Q:
Settings > Display > Dark Theme
(or Dark Theme tile in Notification Tray) - Android P:
Settings > System > Developer options > Night mode
At the core of any dark theme is a color palette that uses dark background
colors and light foreground colors. The Material Dark
themes make use of the
Material Color System, in order to provide default dark theme values
for neutral palette colors such as android:colorBackground
and colorSurface
.
The baseline Material Dark
theme background and surface colors are dark grey
instead of black, which increases visibility for shadows and also reduces eye
strain for light text.
The Material Dark
themes also provide adjusted defaults for the baseline
branded palette, including colorPrimary
, colorSecondary
, colorTertiary
,
and more. See the Material Dark Theme spec
for guidance on how you can adjust your brand colors for a dark theme.
Note: Surface with elevation overlays has been replaced in Material components with the tonal surface color system.
In addition to the color palette adjustments mentioned above, communicating the hierarchy of a UI via elevation requires some dark theme-specific considerations.
Shadows are less effective in an app using a dark theme, because they will have less contrast with the dark background colors and will appear to be less visible. In order to compensate for this, Material surfaces become lighter and more colorful at higher elevations, when they are closer to the implied light source.
This is accomplished via elevation overlays, which are semi-transparent
(colorPrimary
) overlays that are conceptually placed on top of the surface
color. The semi-transparent alpha percentage is calculated using an equation
based on elevation, which results in higher alpha percentages at higher
elevations, and therefore lighter surfaces.
Note: we avoid overdraw with the elevation overlays by calculating a composite blend of the surface color with the overlay color and using that as the surface's background, instead of drawing another layer on the canvas.
The following is a list of Material components that support elevation overlays,
because they use colorSurface
for their background and can be elevated:
- Top App Bar
- Bottom App Bar
- Bottom Navigation
- Navigation Rail
- Navigation Drawer
- Bottom Sheet
- Dialog
- Date Picker
- Time Picker
- Menu
- Tabs
- Card
- FAB
- Button
- Chip
- Switch
In order to facilitate some orchestration around the elevation overlays, we have the following theme attributes:
Attribute Name | Description | Default Value |
---|---|---|
elevationOverlayEnabled |
Whether the elevation overlay functionality is enabled. | true in Light and Dark themes |
elevationOverlayColor |
The color used for the elevation overlays, applied at an alpha based on elevation. | colorPrimary |
Note: If inheriting from a Theme.Material3.*
theme, you most likely do not
have to set these attributes yourself because the Material themes already set up
the defaults, above.
If you would like to apply elevation overlays to your custom views or any
non-Material views that are elevated surfaces, you can use the
MaterialShapeDrawable
or ElevationOverlayProvider
APIs.
The key to supporting elevation overlays in a custom view is creating a
MaterialShapeDrawable
with the overlay support enabled via
MaterialShapeDrawable#createWithElevationOverlay
, and setting it as the
background of your view.
Next, override the View#setElevation
method and forward the elevation passed
in to your MaterialShapeDrawable
background's setElevation
method.
MaterialShapeDrawable
is the preferred approach for custom views because it
will keep track of the elevation value for you, and factor that into the overlay
any time elevation changes. You don't have to worry about incorrectly
compounding the overlays multiple times.
If you have a case where the elevation value is more static and you would like
to get the corresponding elevation overlay color (perhaps to color an existing
view), then you can use ElevationOverlayProvider
.
If elevation overlays are enabled at the theme level, the
ElevationOverlayProvider#compositeOverlayWithThemeSurfaceColorIfNeeded
method
will return colorSurface
with the overlay color blended in at an alpha level
based on the elevation passed in. Otherwise, it will simply return
colorSurface
, so that you can use the result of this method without needing
any additional orchestration logic.
If you need to blend the overlays with an arbitrary color or an adjusted surface
color, or you need to get access to lower level values such as the overlay alpha
percentages, take a look at the other ElevationOverlayProvider
methods
including compositeOverlayIfNeeded
, compositeOverlay
, and
calculateOverlayAlpha
.
When calculating the elevation overlay alpha percentage, Material components factor in the absolute elevation of their parent view. This is because the distance from the light source is the driving factor behind elevation overlays.
If you need to factor in absolute elevation in a custom view that supports
overlays, you can use the MaterialShapeUtils#setParentAbsoluteElevation
methods when using a MaterialShapeDrawable
background. For example:
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
MaterialShapeUtils.setParentAbsoluteElevation(this);
}
Alternatively, you could use the ElevationOverlayProvider
composite methods
that take in a View
parameter or the getParentAbsoluteElevation
method.
Note: This means that you should consider accessibility contrast ratios for text and iconography, when deeply nesting elevated Material components and views that support elevation overlays.