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stream: avoid possible slow paths w UInt8Array #13956

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2 changes: 1 addition & 1 deletion lib/_stream_writable.js
Original file line number Diff line number Diff line change
Expand Up @@ -248,7 +248,7 @@ function validChunk(stream, state, chunk, cb) {
Writable.prototype.write = function(chunk, encoding, cb) {
var state = this._writableState;
var ret = false;
var isBuf = Stream._isUint8Array(chunk) && !state.objectMode;
var isBuf = !state.objectMode && Stream._isUint8Array(chunk);
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@mscdex this is equivalent.

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In my mind this is surely going to be be faster when !state.objectMode.


if (isBuf && Object.getPrototypeOf(chunk) !== Buffer.prototype) {
chunk = Stream._uint8ArrayToBuffer(chunk);
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