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Can someone take a look at this code in _http_agent.js there may be a bug. #40452
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I agree it looks suspicious that |
@nodejs/http @rickyes |
It looks like a bug. |
Thank you for looking into that. Glad I spotted it. |
@snytkine would you like to send a PR? |
Ok, I'll do it |
How do you guys work on this project, I mean do I have to clone this project and push change to my own clone then make PR from my repo to this repo. (Actually not sure if github supports that). Should I create new branch first then make PR or just make PR from master to master? |
Also do I have to put defect number in commit message? Sorry, I'm now to this project, I know every project has certain standards for making PRs. |
Got it. I'll follow the steps and will make a PR |
looks like it's not a bug. We decrease the maxFreeSockets when we remove the socket from the list of sockets: I was also able to verify that using the following test : #40572 I think we have other issues, like the maxFreeSockets going down to -1 ( check my comments on the PR) |
@jodevsa the counter should be incremented only when a socket is created and decremented only a the socket is closed or released. This seems to fix the issue: diff --git a/lib/_http_agent.js b/lib/_http_agent.js
index a42c0e8399..87450993a6 100644
--- a/lib/_http_agent.js
+++ b/lib/_http_agent.js
@@ -284,7 +284,6 @@ Agent.prototype.addRequest = function addRequest(req, options, port/* legacy */,
this.reuseSocket(socket, req);
setRequestSocket(this, req, socket);
ArrayPrototypePush(this.sockets[name], socket);
- this.totalSocketCount++;
} else if (sockLen < this.maxSockets &&
this.totalSocketCount < this.maxTotalSockets) {
debug('call onSocket', sockLen, freeLen);
@@ -383,6 +382,7 @@ function installListeners(agent, s, options) {
// This is the only place where sockets get removed from the Agent.
// If you want to remove a socket from the pool, just close it.
// All socket errors end in a close event anyway.
+ agent.totalSocketCount--;
agent.removeSocket(s, options);
}
s.on('close', onClose);
@@ -406,6 +406,7 @@ function installListeners(agent, s, options) {
// (defined by WebSockets) where we need to remove a socket from the
// pool because it'll be locked up indefinitely
debug('CLIENT socket onRemove');
+ agent.totalSocketCount--;
agent.removeSocket(s, options);
s.removeListener('close', onClose);
s.removeListener('free', onFree);
@@ -438,7 +439,6 @@ Agent.prototype.removeSocket = function removeSocket(s, options) {
// Don't leak
if (sockets[name].length === 0)
delete sockets[name];
- this.totalSocketCount--;
}
}
}
diff --git a/test/parallel/test-http-agent-keepalive.js b/test/parallel/test-http-agent-keepalive.js
index a1f902fab0..faf605e38d 100644
--- a/test/parallel/test-http-agent-keepalive.js
+++ b/test/parallel/test-http-agent-keepalive.js
@@ -70,9 +70,11 @@ function second() {
res.on('end', common.mustCall(() => {
assert.strictEqual(agent.sockets[name].length, 1);
assert.strictEqual(agent.freeSockets[name], undefined);
+ assert.strictEqual(agent.totalSocketCount, 1);
process.nextTick(common.mustCall(() => {
assert.strictEqual(agent.sockets[name], undefined);
assert.strictEqual(agent.freeSockets[name].length, 1);
+ assert.strictEqual(agent.totalSocketCount, 1);
remoteClose();
}));
}));
@@ -91,10 +93,12 @@ function remoteClose() {
process.nextTick(common.mustCall(() => {
assert.strictEqual(agent.sockets[name], undefined);
assert.strictEqual(agent.freeSockets[name].length, 1);
+ assert.strictEqual(agent.totalSocketCount, 1);
// Waiting remote server close the socket
setTimeout(common.mustCall(() => {
assert.strictEqual(agent.sockets[name], undefined);
assert.strictEqual(agent.freeSockets[name], undefined);
+ assert.strictEqual(agent.totalSocketCount, 0);
remoteError();
}), common.platformTimeout(200));
}));
@@ -110,10 +114,12 @@ function remoteError() {
assert.strictEqual(err.message, 'socket hang up');
assert.strictEqual(agent.sockets[name].length, 1);
assert.strictEqual(agent.freeSockets[name], undefined);
+ assert.strictEqual(agent.totalSocketCount, 1);
// Wait socket 'close' event emit
setTimeout(common.mustCall(() => {
assert.strictEqual(agent.sockets[name], undefined);
assert.strictEqual(agent.freeSockets[name], undefined);
+ assert.strictEqual(agent.totalSocketCount, 0);
server.close();
}), common.platformTimeout(1));
}));
@@ -129,9 +135,11 @@ server.listen(0, common.mustCall(() => {
res.on('end', common.mustCall(() => {
assert.strictEqual(agent.sockets[name].length, 1);
assert.strictEqual(agent.freeSockets[name], undefined);
+ assert.strictEqual(agent.totalSocketCount, 1);
process.nextTick(common.mustCall(() => {
assert.strictEqual(agent.sockets[name], undefined);
assert.strictEqual(agent.freeSockets[name].length, 1);
+ assert.strictEqual(agent.totalSocketCount, 1);
second();
}));
})); |
@lpinca I was referring to the fact that the totalSocketCount is decremented when we remove the socket, so it's not the same bug mentioned in this issue, but we had another bug; totalSocketCount being equal to 0 when we have a free socket, and totalSocketCount being equal to -1 when a free-socket has an error. yeah I had a similar fix, but yours is cleaner. please review: #40572 |
sorry @snytkine if you already had started :/ I assumed you are no longer interested as 10 days have passed. Also it's really amazing that you spotted the problem just by reading the code! |
Discussed in #40443
Originally posted by snytkine October 13, 2021
I'm not sure if this is the correct forum for this. Also I have never worked on node.js code itself so I may not have a complete understanding how the agent manages sockets. I was reviewing the code in _http_agent.js and I think that several things regarding counters of sockets and free sockets are incorrect.
I want someone to review this code to confirm
In _http_agent.js around line 266 in function addRequest
I understand that if socket is found in freeSockets then this socket will be used. But what I don't understand is why this.totalSocketCount is incremented at this point?
I mean the socket was basically taken from a pool of freeSockets and as far as I understand it the socket in freeSockets is already counted in this.totalSocketCount
I think this counter should only be incremented when new socket is created and decremented when socket is destroyed. But in this case it not a new socket so counter should not be incremented.
if this is a bug then it can potentially increment totalSocketCount to a much higher number when sockets are being reused, preventing the system from creating new socket when new socket is needed
Can someone take a second look at it and confirm or deny my findings?
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