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2 | 2 | #include "node_context_data.h" |
3 | 3 | #include "node_errors.h" |
4 | 4 | #include "node_internals.h" |
5 | | -#include "node_native_module_env.h" |
| 5 | +#include "node_native_module.h" |
6 | 6 | #include "node_options-inl.h" |
7 | 7 | #include "node_platform.h" |
8 | 8 | #include "node_v8_platform-inl.h" |
@@ -442,9 +442,8 @@ MaybeLocal<Value> LoadEnvironment( |
442 | 442 |
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443 | 443 | // TODO(addaleax): Avoid having a global table for all scripts. |
444 | 444 | std::string name = "embedder_main_" + std::to_string(env->thread_id()); |
445 | | - native_module::NativeModuleEnv::Add( |
446 | | - name.c_str(), |
447 | | - UnionBytes(**main_utf16, main_utf16->length())); |
| 445 | + native_module::NativeModuleLoader::Add( |
| 446 | + name.c_str(), UnionBytes(**main_utf16, main_utf16->length())); |
448 | 447 | env->set_main_utf16(std::move(main_utf16)); |
449 | 448 | std::vector<Local<String>> params = { |
450 | 449 | env->process_string(), |
@@ -698,7 +697,7 @@ Maybe<bool> InitializePrimordials(Local<Context> context) { |
698 | 697 | global_string, exports_string, primordials_string}; |
699 | 698 | Local<Value> arguments[] = {context->Global(), exports, primordials}; |
700 | 699 | MaybeLocal<Function> maybe_fn = |
701 | | - native_module::NativeModuleEnv::LookupAndCompile( |
| 700 | + native_module::NativeModuleLoader::LookupAndCompile( |
702 | 701 | context, *module, ¶meters, nullptr); |
703 | 702 | Local<Function> fn; |
704 | 703 | if (!maybe_fn.ToLocal(&fn)) { |
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