From 75aa6050ab05f07d71a5995d5f7156d02d1a1006 Mon Sep 17 00:00:00 2001 From: Evan Torrie Date: Sun, 4 Dec 2016 17:51:51 -0800 Subject: [PATCH] http: eliminate capture of ClientRequest in Agent Keepalive sockets that are returned to the agent's freesocket pool were previously capturing a reference to the ClientRequest that initiated the request. This commit eliminates that by moving the installation of the socket listeners to a different function. PR-URL: https://github.com/nodejs/node/pull/10134 Reviewed-By: Colin Ihrig Reviewed-By: Ben Noordhuis Reviewed-By: Evan Lucas Reviewed-By: James M Snell --- lib/_http_agent.js | 56 +++++++++++++++++++++++++--------------------- 1 file changed, 30 insertions(+), 26 deletions(-) diff --git a/lib/_http_agent.js b/lib/_http_agent.js index 2a07cd25e26dd9..eebdb242463b5d 100644 --- a/lib/_http_agent.js +++ b/lib/_http_agent.js @@ -206,36 +206,40 @@ Agent.prototype.createSocket = function createSocket(req, options, cb) { } self.sockets[name].push(s); debug('sockets', name, self.sockets[name].length); - - function onFree() { - self.emit('free', s, options); - } - s.on('free', onFree); - - function onClose(err) { - debug('CLIENT socket onClose'); - // This is the only place where sockets get removed from the Agent. - // If you want to remove a socket from the pool, just close it. - // All socket errors end in a close event anyway. - self.removeSocket(s, options); - } - s.on('close', onClose); - - function onRemove() { - // We need this function for cases like HTTP 'upgrade' - // (defined by WebSockets) where we need to remove a socket from the - // pool because it'll be locked up indefinitely - debug('CLIENT socket onRemove'); - self.removeSocket(s, options); - s.removeListener('close', onClose); - s.removeListener('free', onFree); - s.removeListener('agentRemove', onRemove); - } - s.on('agentRemove', onRemove); + installListeners(self, s, options); cb(null, s); } }; +function installListeners(agent, s, options) { + function onFree() { + debug('CLIENT socket onFree'); + agent.emit('free', s, options); + } + s.on('free', onFree); + + function onClose(err) { + debug('CLIENT socket onClose'); + // This is the only place where sockets get removed from the Agent. + // If you want to remove a socket from the pool, just close it. + // All socket errors end in a close event anyway. + agent.removeSocket(s, options); + } + s.on('close', onClose); + + function onRemove() { + // We need this function for cases like HTTP 'upgrade' + // (defined by WebSockets) where we need to remove a socket from the + // pool because it'll be locked up indefinitely + debug('CLIENT socket onRemove'); + agent.removeSocket(s, options); + s.removeListener('close', onClose); + s.removeListener('free', onFree); + s.removeListener('agentRemove', onRemove); + } + s.on('agentRemove', onRemove); +} + Agent.prototype.removeSocket = function removeSocket(s, options) { var name = this.getName(options); debug('removeSocket', name, 'writable:', s.writable);