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adding-v8-fast-api.md

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Adding V8 Fast API

Node.js uses V8 as its JavaScript engine. Embedding functions implemented in C++ incur a high overhead, so V8 provides an API to implement native functions which may be invoked directly from JIT-ed code. These functions also come with additional constraints, for example, they may not trigger garbage collection.

Limitations

  • Fast API functions may not trigger garbage collection. This means by proxy that JavaScript execution and heap allocation are also forbidden, including v8::Array::Get() or v8::Number::New().
  • Throwing errors is not available from within a fast API call, but can be done through the fallback to the slow API.
  • Not all parameter and return types are supported in fast API calls. For a full list, please look into v8-fast-api-calls.h.

Requirements

  • Any function passed to CFunction::Make, including fast API function declarations, should have their signature registered in node_external_reference.h file. Although, it would not start failing or crashing until the function ends up in a snapshot (either the built-in or a user-land one). Please refer to the binding functions documentation for more information.
  • To test fast APIs, make sure to run the tests in a loop with a decent iterations count to trigger relevant optimizations that prefer the fast API over the slow one.
  • The fast callback must be idempotent up to the point where error and fallback conditions are checked, because otherwise executing the slow callback might produce visible side effects twice.

Fallback to slow path

Fast API supports fallback to slow path for when it is desirable to do so, for example, when throwing a custom error or executing JavaScript code is needed. The fallback mechanism can be enabled and changed from the C++ implementation of the fast API function declaration.

Passing true to the fallback option will force V8 to run the slow path with the same arguments.

In V8, the options fallback is defined as FastApiCallbackOptions inside v8-fast-api-calls.h.

  • C++ land

    Example of a conditional fast path on C++

    // Anywhere in the execution flow, you can set fallback and stop the execution.
    static double divide(const int32_t a,
                         const int32_t b,
                         v8::FastApiCallbackOptions& options) {
      if (b == 0) {
        options.fallback = true;
        return 0;
      } else {
        return a / b;
      }
    }

Example

A typical function that communicates between JavaScript and C++ is as follows.

  • On the JavaScript side:

    const { divide } = internalBinding('custom_namespace');
  • On the C++ side:

    #include "v8-fast-api-calls.h"
    
    namespace node {
    namespace custom_namespace {
    
    static void SlowDivide(const FunctionCallbackInfo<Value>& args) {
      Environment* env = Environment::GetCurrent(args);
      CHECK_GE(args.Length(), 2);
      CHECK(args[0]->IsInt32());
      CHECK(args[1]->IsInt32());
      auto a = args[0].As<v8::Int32>();
      auto b = args[1].As<v8::Int32>();
    
      if (b->Value() == 0) {
        return node::THROW_ERR_INVALID_STATE(env, "Error");
      }
    
      double result = a->Value() / b->Value();
      args.GetReturnValue().Set(v8::Number::New(env->isolate(), result));
    }
    
    static double FastDivide(const int32_t a,
                             const int32_t b,
                             v8::FastApiCallbackOptions& options) {
      if (b == 0) {
        options.fallback = true;
        return 0;
      } else {
        return a / b;
      }
    }
    
    CFunction fast_divide_(CFunction::Make(FastDivide));
    
    static void Initialize(Local<Object> target,
                           Local<Value> unused,
                           Local<Context> context,
                           void* priv) {
      SetFastMethod(context, target, "divide", SlowDivide, &fast_divide_);
    }
    
    void RegisterExternalReferences(ExternalReferenceRegistry* registry) {
      registry->Register(SlowDivide);
      registry->Register(FastDivide);
      registry->Register(fast_divide_.GetTypeInfo());
    }
    
    } // namespace custom_namespace
    } // namespace node
    
    NODE_BINDING_CONTEXT_AWARE_INTERNAL(custom_namespace,
                                        node::custom_namespace::Initialize);
    NODE_BINDING_EXTERNAL_REFERENCE(
                          custom_namespace,
                          node::custom_namespace::RegisterExternalReferences);
  • Update external references (node_external_reference.h)

    Since our implementation used double(const int32_t a, const int32_t b, v8::FastApiCallbackOptions& options) signature, we need to add it to external references and in ALLOWED_EXTERNAL_REFERENCE_TYPES.

    Example declaration:

    using CFunctionCallbackReturningDouble = double (*)(const int32_t a,
                                                        const int32_t b,
                                                        v8::FastApiCallbackOptions& options);