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New Features v7
- status: complete
- version: 7.x
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Conditional game sequences: game sequence is decided by the game room, allowing different sequences in different treatments. For example:
// Skip stager.step('control'); if (treatmentName === 'XYZ') stager.step('treatment'); stager.step('survey');
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Authorization mode "external": for ids provided by a third party upon connection.
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Waiting room features: new treatment mode treatment_latin_square and new option "EXTERNAL_DISPATCH" to dispatch participants to a third-party server.
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Improved memory database: new database method to save data and operations automatically:
stream
,journal
. Support for loading and exporting entire directories and for the NDJSON format. -
Updated design for survey widgets: rounded corners and more space around choices and questions, while keeping the elegant black-and-white style.
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Widgets improvements: several improvements and three new widgets: Consent, SDO (Social Dominance Orientation), and GroupMalleability.
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Server improvements: several fixes and improvements, among which:
- GameRoom API
computeBonus
offers new options, including a "Prolific" export. - Improved logging output.
- GameRoom API
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New stager methods: to split step definitions across different files and share variables with them:
require
,share
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Overhauled monitor interface: improved design and new "Export" features: export logs, and free selection with tree-view of data from game room.
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Miscellaneous:
- Partial support for Bootstrap 5.
- Stefano Balietti ste@nodegame.org
Special thanks to Arjen Stolk, John Jensenius III, Don Morrison, and TVGG for bug reporting and features discussion.
Next: Migrating to v7
Go back to the wiki Home.
Copyright (C) 2021 Stefano Balietti
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