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metadata_hub.c
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/*
* Metadata hub and access methods.
* Basically, if you need to store metadata
* (e.g. for use with the dbus interfaces),
* then you need a metadata hub,
* where everything is stored
* This file is part of Shairport Sync.
* Copyright (c) Mike Brady 2017
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include <string.h>
#include "dacp.h"
#include "metadata_hub.h"
void metadata_hub_init(void) {
debug(1, "Metadata bundle initialisation.");
memset(&metadata_store, 0, sizeof(metadata_store));
}
void add_metadata_watcher(metadata_watcher fn, void *userdata) {
int i;
for (i = 0; i < number_of_watchers; i++) {
if (metadata_store.watchers[i] == NULL) {
metadata_store.watchers[i] = fn;
metadata_store.watchers_data[i] = userdata;
debug(1, "Added a metadata watcher into slot %d", i);
break;
}
}
}
void run_metadata_watchers(void) {
int i;
for (i = 0; i < number_of_watchers; i++) {
if (metadata_store.watchers[i]) {
metadata_store.watchers[i](&metadata_store, metadata_store.watchers_data[i]);
}
}
}