A work in progress 2.5D render engine written in javascript.
- voxel space renderer
- rendering different height walls
- rendering tops and bottoms of walls
- different wall types including portals, doors, and half walls
- directional sprites
- camera height variability
- up and down camera rotation (not prospective correct)
- floor data array
- ceiling data array
- skybox
- different camera types (for rendering a raycasting scene or a voxel space scene)
- fog
- ambient lighting
- camera lighting
- more complex lighting with lightsources that can creat shadows
- webgl compatibility