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Countermissiles and Canistermissiles #411
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Missile countermeasures are already planned, but will not be part of the update coming right now, but one or two updates later, planned for later this year.
Realistically, larger vessels would be fully covered with point defense turrets but for gameplay reasons I haven't planned that. However, now that you mention it, I will probably add the slots for them so it can be done for custom missions. |
I forgot completly about decoys as an option, though they are arguably the simplest system to counter missiles. I have in the past evaded medium missiles in a falcon by flying in a circle until they expired, but it required abandoning any hope of attacking and wan't very reliable. I've never been able to evade small missiles in any fighter. True if large vessels were appropriately covered with point defense one player ship isn't going to make much of a difference, making it hard for the player to use missiles effectivly. I don't know if you are familliar with Nebulous: Fleet Command, but they have a pretty good ship loadout system where you have a hull and you can use a fixed number of points to put whatever you want on the ship, incredible customizaion options. Perhaps something similar where you have the hardpoints and you can switch out modules as you like to customize specifically for that mission, rather than just selecting a premade loadout. |
For anti-missile operations, especially important for capitol ships which are unable to generate sufficient Delta-V to doge missiles reliably.
Countermissiles would be very small missiles (possibly retasked small missiles) which would lock onto hostile missiles and intercept them before they impacted the ship. A cost effective way of preventing massive damage from heavy missiles for large capitol ships and for negating medium missiles for small capitol ships and fighters.
Canistermissiles would be missiles launched from medium and large missile tubes which contain many interceptor missiles. They would detonate shortly after launch, releasing their payload of countermissiles to intercept hostile missiles.
Canister would be especially effective in negating large volleys of hostile missiles and as an option to convert fighters into anti-missile platforms.
*This would go well with a missile range upgrade.
**Realistically, missiles should outrange and outperform (raw dmg per shot) ballistic projectile weapons in their engagement evelope at the expense of the ability to negate them.
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