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.gamesh/* | ||
log/* | ||
out/* | ||
*.pyc | ||
models/*.pyc | ||
utils/*.pyc |
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MIT License | ||
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Copyright (c) 2020 Nitin Agarwal | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# GAMesh: Guided and Augmented Meshing for Deep Point Networks | ||
### 3DV 2020 [[Paper]](https://arxiv.org/abs/2010.09774)[[Project Page]](https://www.ics.uci.edu/~agarwal/GAMesh/index.html) | ||
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We propose a new meshing algorithm to generate a surface with correct topology for the output points of a point network. GAMesh can be used both in post-processing to mesh the output points or to train the point network to directly optimize the vertex positions of the final 3D mesh. Unlike traditional surface reconstruction techniques (like Ball-Pivot Algorithm & Screened Poisson Reconstruction), GAMesh is independent of both the density and distribution of points and gaurantees correct geometry and topology of the final surface. We show its applications in single-view shape prediction, fair evaluation of point networks and reconstructing surfaces for networks which output sparse point clouds. | ||
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## Getting Started | ||
coming soon | ||
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## Citation | ||
If you find this code useful, please consider citing our paper | ||
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``` | ||
@inproceedings{agarwal2020GAMesh, | ||
title={GAMesh: Guided and Augmented Meshing for Deep Point Networks}, | ||
author={Agarwal, Nitin and Gopi, M}, | ||
booktitle={3DV}, | ||
year={2020}} | ||
``` | ||
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## License | ||
Our code is released under MIT license (see License file for details) | ||
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## Contact | ||
Please contact [Nitin Agarwal](https://www.ics.uci.edu/~agarwal/) if you have questions or comments |