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</li>
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<a aria-label="Open Nithisha's resume in a new tab" href="https://drive.google.com/file/d/1m9vBNQqNeOteyWnNUKk9zBtSFe1sED7f/view?usp=sharing" target="_blank"
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<a aria-label="Open Nithisha's resume in a new tab" href="https://drive.google.com/file/d/1bHwsTO_Odt36PI-YZxoI1oU0rpW3QNGF/view?usp=sharing" target="_blank"
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class="waves-effect waves-dark teal-text"><i class="mdi-file-folder-open small"></i><span>Resume</span></a>
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<a aria-label="Open Nithisha's Resume in a new tab"
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href="https://drive.google.com/file/d/1m9vBNQqNeOteyWnNUKk9zBtSFe1sED7f/view?usp=sharing" target="_blank"
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href="https://drive.google.com/file/d/1bHwsTO_Odt36PI-YZxoI1oU0rpW3QNGF/view?usp=sharing" target="_blank"
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class="waves-effect waves-dark teal-text"><i class="mdi-file-folder-open small"></i><span>Resume</span></a>
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<ul>
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<li><b>Skills:</b> Unity, C#, Blender, Git, DALLE-3/GPT-3.5, ShaderGraphs, JIRA</li>
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<li>Worked with 4 team members to create this game in an agile environment in ~6 weeks.</li>
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<li>Specifically created all 3D character models from scratch in Blender, textures using DALLE-3 and Photoshop, characters' animation FSM controllers (Mixamo), scene dividers/transitions, post-processing/VFX (attacks), scripted/animated the opening cut scene, health system/UI, guidance system, envelope collectible transitions, tutorial level camera panning, main menu screens, and more.</li>
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<li>Specifically created all 3D character models from scratch in Blender, textures using DALLE-3 and Photoshop, characters' animation FSM controllers (Mixamo), scene dividers/transitions, post-processing/VFX (for water/attacks), scripted/animated the opening cut scene, health system/UI, guidance system, envelope collectible transitions, tutorial level camera panning, main menu screens, and more.</li>
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<li>Utilized industry standard coding techniques like Pub/Sub.</li>
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<br />
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<a aria-label="Visit " href="https://wildworkslabs.itch.io/robozoo-laid-off" target="_blank" data-position="top"

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