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app.js
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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer, gamePlaying;
init();
//document.querySelector('#current-' + activePlayer).textContent = dice; //set the value
//document.querySelector('#current-' + activePlayer).innerHTML = "<em>" + dice + "</em>";
//var x = document.querySelector("#score-0").textContent; // get the value
document.querySelector(".btn-roll").addEventListener("click", function () {
if (gamePlaying) {
// 1. Random number
var dice = Math.floor(Math.random() * 6) + 1;
// 2. Display the result
var diceDOM = document.querySelector(".dice");
diceDOM.style.display = "block"; // show dice pic
diceDOM.src = "dice-" + dice + ".png";
// 3. Update the round score IF the rolled number was NOT a 1.
if (dice !== 1) {
//Add score
roundScore += dice; // add it to roundscore
document.querySelector('#current-' + activePlayer).textContent = roundScore; //display round score in the box
} else {
//Next player
nextPlayer();
}
}
});
document.querySelector(".btn-hold").addEventListener("click", function () {
if (gamePlaying) {
//Add CURRENT score to GLOBAL score
scores[activePlayer] += roundScore;
//Update the UI
document.querySelector("#score-" + activePlayer).textContent = scores[activePlayer]; //display global score
//Check if player won the game
if (scores[activePlayer] >= 100) {
document.querySelector("#name-" + activePlayer).textContent = "winner!";
document.querySelector(".dice").style.display = "none";
document.querySelector(".player-" + activePlayer + "-panel").classList.add("winner");
document.querySelector(".player-" + activePlayer + "-panel").classList.remove("active");
gamePlaying = false;
} else {
//Next players
nextPlayer();
}
}
});
function nextPlayer() {
// Next player
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.getElementById("current-0").textContent = "0";
document.getElementById("current-1").textContent = "0";
document.querySelector(".player-0-panel").classList.toggle("active");
document.querySelector(".player-1-panel").classList.toggle("active");
// document.querySelector(".player-0-panel").classList.remove("active");
// document.querySelector(".player-1-panel").classList.add("active");
document.querySelector(".dice").style.display = "none";
}
document.querySelector(".btn-new").addEventListener("click", init);
function init() {
scores = [0, 0];
activePlayer = 0;
roundScore = 0;
gamePlaying = true;
document.querySelector(".dice").style.display = "none"; // remove the dice
document.getElementById("score-0").textContent = "0";
document.getElementById("score-1").textContent = "0";
document.getElementById("current-0").textContent = "0";
document.getElementById("current-1").textContent = "0";
document.getElementById("name-0").textContent = "Player 1";
document.getElementById("name-1").textContent = "Player 2";
document.querySelector(".player-0-panel").classList.remove("winner");
document.querySelector(".player-1-panel").classList.remove("winner");
document.querySelector(".player-0-panel").classList.remove("active");
document.querySelector(".player-1-panel").classList.remove("active");
document.querySelector(".player-0-panel").classList.add("active");
};