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Non-header nif #107

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rioaje opened this issue Nov 11, 2023 · 4 comments
Open

Non-header nif #107

rioaje opened this issue Nov 11, 2023 · 4 comments

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@rioaje
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rioaje commented Nov 11, 2023

i stumbled a new versionless nif files from game Twin Saga / Astral Realm. in this case it doesn't seems to be the same as niftools/nifskope#187

since the aura kingdom versionless 20.3.1.2 header were

Gamebryo File Format\x0A\x02\x01\x03\x14\x01

while this one is

Gamebryo File Format\x0A\x01\x02\x03\x14\x01

Gamebryo File Format\x0A\x02\x02\x03\x14\x01

NIF.zip

@Candoran2
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That look to be version 20.3.2.1 (\x01\x02\x03\x14) and version 20.3.2.2 (\x02\x02\x03\x14). Do you know which of those is the most common for each of those games?

Aside from just adding them, it seems like they will also need to be used in a couple places where the 20.3.1.2 header version is used as condition (such as block hash array vs block type array in the header).

@rioaje
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rioaje commented Nov 12, 2023

Do you know which of those is the most common for each of those games?

im not really sure with this question, but are you asking how many of version 20.3.2.1 and 20.3.2.2 in the game data? if yes then.

in folder char there is 2171 NIF file in total. there is 243 version 20.3.2.1 and 343 version 20.3.2.2

@Candoran2
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im not really sure with this question, but are you asking how many of version 20.3.2.1 and 20.3.2.2 in the game data? if yes then.

Kind of. See, for each game, we need to know which nif version should be considered the default. If all of them are one specific version, then that's easy. But if a game contains multiple, then one metric to decide that by is by just taking the most common nif version.

@Nonstop1225
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Yeah I don't know much about them, just that they seem a bit different from Aura Kingdom. Because with 20.3.1.2 you could still see stuff like Scene Root text and what not if you opened it, these you can't see anything. But well I would say 20.3.2.2 is the main one used of the new version. There are over 6000 of them in biology animations.

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