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KinectDemo.h
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#ifndef _KINECTDEMO_
#define _KINECTDEMO_
#include <osgDB/ReadFile>
#include <osgDB/FileUtils>
#include <osg/PolygonMode>
#include <cvrKernel/SceneManager.h>
#include <cvrKernel/SceneObject.h>
#include <cvrKernel/ScreenConfig.h>
#include <cvrConfig/ConfigManager.h>
#include <cvrInput/TrackingManager.h>
#include <cvrInput/TrackerBase.h>
#include <cvrKernel/PluginHelper.h>
#include <cvrKernel/CVRPlugin.h>
#include <cvrMenu/MenuCheckbox.h>
#include <cvrMenu/MenuButton.h>
#include <cvrMenu/MenuRangeValue.h>
#include <cvrMenu/MenuRangeValueCompact.h>
#include <cvrMenu/TabbedDialogPanel.h>
#include <cvrKernel/ComController.h>
//#include <cvrInput/TrackerPlugin.h>
#include "Skeleton.h"
//#include "PubSub.h"
#include <shared/PubSub.h>
#include <protocol/skeletonframe.pb.h>
#include <protocol/colormap.pb.h>
#include <protocol/depthmap.pb.h>
#include <protocol/pointcloud.pb.h>
#include <zmq.hpp>
#include "kUtils.h"
#include "SelectableItem.h"
#include "CloudManager.h"
#include "KinectObject.h"
//#include "SkeletonManager.h"
#include <unordered_map>
using namespace std;
using namespace osg;
using namespace cvr;
#define M_HEAD 1
#define M_LHAND 9
#define M_RHAND 15
#define M_LFOOT 20
#define M_RFOOT 24
std::map<int, Skeleton> mapIdSkel;
std::unordered_map<float, osg::Vec4f> distanceColorMap;
std::unordered_map<float, osg::Vec4f> distanceColorMapDepth;
std::unordered_map<float, uint32_t> dpmap;
//uint32_t dpmap[15000];
zmq::context_t context(1);
SubSocket<RemoteKinect::SkeletonFrame>* skel_socket;
SubSocket<RemoteKinect::DepthMap>* depth_socket;
SubSocket<RemoteKinect::PointCloud>* cloud_socket;
SubSocket<RemoteKinect::PointCloud>* cloud_socket2;
SubSocket<RemoteKinect::ColorMap>* color_socket;
//zmq::context_t contextCloud(1);
//SubSocket<RemoteKinect::PointCloud>* cloudT_socket;
uint32_t color_pixels[480 * 640];
uint32_t depth_pixels[640 * 480];
static osg::ref_ptr<osg::Geode> pointGeode;
int navLock = -1;
class KinectDemo : public cvr::MenuCallback, public cvr::CVRPlugin
{
public:
KinectDemo();
virtual ~KinectDemo();
bool init();
void menuCallback(cvr::MenuItem* item);
bool processEvent(InteractionEvent* event);
void preFrame();
static KinectDemo* instance();
int bcounter;
float colorfps;
bool useKColor;
bool useKinect;
bool kinectInitialized;
bool kShowColor;
bool kShowPCloud;
bool kinectThreaded;
bool _firstRun;
bool skeletonThreaded;
bool kNavSpheres;
bool kShowDepth;
bool kMoveWithCam;
bool kFreezeCloud;
bool kShowArtifactPanel;
bool kShowInfoPanel;
osg::Program* pgm1;
osg::ref_ptr<osg::Group> kinectgrp;
osg::Geometry* knodeGeom;
// osg::Geometry* kinectGeom;
// osg::DrawArrays* kinectDrawArrays;
osg::Group* kinectgrp2;
// osg::Geometry* kinectgeo2;
// osg::DrawArrays* kinectDrawArrays2;
float initialPointScale;
std::vector<KinectObject*>* kinects;
struct PointCloud
{
string name;
string filename;
string fullpath;
string filetype;
string modelType;
string group;
float scale;
osg::Vec3 pos;
osg::Quat rot;
osg::Vec3 origPos;
osg::Quat origRot;
float origScale;
cvr::SceneObject* so;
bool loaded;
bool active;
bool visible;
bool selected;
bool lockPos;
bool lockRot;
bool lockScale;
bool lockGraph;
int lockedTo;
int lockedType;
cvr::MenuButton* saveMap;
cvr::MenuButton* saveNewMap;
cvr::MenuButton* resetMap;
cvr::MenuCheckbox* activeMap;
cvr::MenuCheckbox* visibleMap;
cvr::MenuRangeValue* rxMap;
cvr::MenuRangeValue* ryMap;
cvr::MenuRangeValue* rzMap;
//Store Different Model Type Transforms
osg::Node* currentModelNode;
osg::Switch* switchNode;
};
std::vector<PointCloud* > _pointClouds;
std::vector<SelectableItem> selectableItems;
void createSceneObject();
void createSceneObject2();
void sendEvents();
void kinectInit();
void kinectOff();
void moveCam(double, double, double, double, double, double, double, double);
void createSelObj(osg::Vec3 pos, std::string, float radius, osg::Node* model);
void ThirdInit();
void ThirdLoop();
void updateInfoPanel();
void ExportPointCloud();
RemoteKinect::SkeletonFrame* sf;
RemoteKinect::PointCloud* packet;
RemoteKinect::ColorMap* cm;
RemoteKinect::DepthMap* dm;
int minDistHSV, maxDistHSV;
int minDistHSVDepth, maxDistHSVDepth;
osg::Vec4f getColorRGB(int dist);
osg::Vec4f getColorRGBDepth(int dist);
void cloudOff();
void navOff();
void navOn();
void cloudOn();
void colorOff();
void colorOn();
void depthOff();
void depthOn();
void moveWithCamOff();
void moveWithCamOn();
void checkHandsIntersections(int skel_id);
void showCameraImage();
void showDepthImage();
void saveEnvironment();
//camera image things
osg::ref_ptr<osg::MatrixTransform> bitmaptransform;
osg::ref_ptr<osg::Image> image;
osg::Texture2D* pTex;
osg::Geode* pGeode;
osg::StateSet* pStateSet;
osg::ref_ptr<osg::Geometry> geometry;
osg::ref_ptr<osg::Vec3Array> vertexArray;
osg::ref_ptr<osg::Vec4Array> colorArray;
osg::ref_ptr<osg::Vec2Array> texCoordArray;
//depth sensor things
osg::ref_ptr<osg::MatrixTransform> depthBitmaptransform;
osg::ref_ptr<osg::Image> depthImage;
osg::Texture2D* depthPTex;
osg::Geode* depthPGeode;
osg::StateSet* depthPStateSet;
osg::ref_ptr<osg::Geometry> depthGeometry;
osg::ref_ptr<osg::Vec3Array>depthVertexArray;
osg::ref_ptr<osg::Vec4Array>depthColorArray;
osg::ref_ptr<osg::Vec2Array>depthTexCoordArray;
osg::ref_ptr<osg::Vec4Array> kinectColours;
osg::ref_ptr<osg::Vec3Array> kinectVertices;
osg::ref_ptr<osg::Vec4Array> kinectColours2;
osg::ref_ptr<osg::Vec3Array> kinectVertices2;
osg::ref_ptr<osg::Geode> kgeode;
CloudManager* _cloudThread;
// SkeletonManager * _skeletonThread;
protected:
static KinectDemo* _kinectDemo;
cvr::SubMenu* _avMenu;
cvr::MenuCheckbox* _kColorOn;
cvr::MenuCheckbox* _kShowColor;
cvr::MenuCheckbox* _kShowPCloud;
cvr::MenuCheckbox* _kMoveWithCam;
cvr::MenuCheckbox* _kFreezeCloud;
cvr::MenuCheckbox* _kinectOn;
cvr::MenuRangeValue* _kColorFPS;
cvr::MenuCheckbox* _kNavSpheres;
cvr::MenuCheckbox* _kShowDepth;
cvr::MenuCheckbox* _kShowInfoPanel;
cvr::TabbedDialogPanel* _infoPanel;
cvr::MenuRangeValue* sliderX;
cvr::MenuRangeValue* sliderY;
cvr::MenuRangeValue* sliderZ;
cvr::MenuRangeValue* slider2X;
cvr::MenuRangeValue* slider2Y;
cvr::MenuRangeValue* slider2Z;
cvr::MenuRangeValue* sliderRX;
cvr::MenuRangeValue* sliderRY;
cvr::MenuRangeValue* sliderRZ;
cvr::MenuRangeValue* sliderRW;
int NPIX;
int NFRAMES;
float* X;
float* Y;
float* Z;
float* environmentX;
float* environmentY;
float* environmentZ;
float** frameXMinus;
float** frameYMinus;
float** frameZMinus;
cvr::SubMenu* _devMenu;
cvr::MenuCheckbox* _devFixXY;
bool fixXY;
cvr::MenuCheckbox* _devIgnoreZeros;
bool ignoreZeros;
cvr::MenuCheckbox* _devFilterBackground;
bool filterBackground;
cvr::MenuCheckbox* _devAssignPointsToSkeletons;
bool assignPointsToSkeletons;
cvr::MenuCheckbox* _devClassifyPoints;
bool classifyPoints;
cvr::MenuCheckbox* _devDenoise;
bool denoise;
void showPointCloud();
float distanceMIN, distanceMAX;
cvr::MenuButton* _bookmarkLoc;
cvr::MenuButton* _testInteract;
osg::MatrixTransform* _root;
osg::Node* _modelFileNode1;
osg::Node* _modelFileNode2;
osg::Node* _modelFileNode3;
osg::Node* _modelFileNode4;
osg::Node* _modelFileNode5;
float _sphereRadius;
float kinectX;
float kinectY;
float kinectZ;
float kinect2X;
float kinect2Y;
float kinect2Z;
float kinectRX;
float kinectRY;
float kinectRZ;
float kinectRW;
float kinect2RX;
float kinect2RY;
float kinect2RZ;
float kinect2RW;
};
#endif