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This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.

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cub3d

This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.

Rating

115/100

Prerequisites

sudo apt-get install libbsd-dev libx11-dev libxext-dev

Utilisation

  1. Run make to compile the base version and make bonus for a more complete experience.
  2. Follow the instructions.

Bonus map preview

Controls

If you are running Linux the controls are based on a AZERTY keyboard and on MAC a QWERTY keyboard.

Z Q S D / : Move and Strafe

Bonus controls:

Bonus version enable mouse camera control, you can change mouse sensitivity by setting ROT <int> in the cub file and movement speed (basically the speed at which the game is running) by setting SP <int>. Default ROT is 5 and default SP is 4. You should play around with these depending of your computer specs.

Bonus keybinds:

Key Action
1 increase distant shading
2 decrease distant shading
3 Buffer overlay
4 Toggle Interlacing
5 Print map
Shift Sprint

Map editor controls:

Key Action
Ctrl (Hold) add floor and ceiling
Numpad 1 (Toggle) Wall <-> Interior empty space (0 <-> 1)
Numpad 2 (Toggle) Exterior Floor w/ skybox <-> Interior Floor w/ skybox
Numpad 3 (Toggle) Alternate wall texture
Numpad 4 Pushable wall
Numpad 5 (Toggle) Doors (Unlocked > Locked Key 1 > Locked Key 2)
Numpad 6 Spinning cylinder
Numpad 7 (Toggle) Angled wall (2 diagonals)
Numpad 8 (Toggle) Rounded wall (one for each corner)

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This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.

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