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sketch.js
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// animation time
let pushTime = 400;
let minMaxPushRatio = [0.08, 0.16];
let lineDensity = 0.3;
let strokeDensity = 0.3;
let strokeThickness = 6;
let randomStrokeThickness = [2, 4];
let strokeLength = 12;
let constantStrokeRotation = false;
let strokeRotation = 0;
let _mainCanvas;
let _compositeCanvas;
let _animCanvas;
let _nowDrawCanvas;
let _tempPushCanvas;
let mainHue = 0;
let shapeColor = [];
let fromColor = [];
let toColor = [];
// for animation
let mainRemainSpace = [];
let compositeRectData = [];
let nowDrawRectData = [];
async function setup() {
createCanvas(windowWidth, windowHeight);
colorMode(HSB);
frameRate(50);
_mainCanvas = createGraphics(width, height);
_compositeCanvas = createGraphics(width, height);
_animCanvas = createGraphics(width, height);
_tempPushCanvas = createGraphics(width, height);
_nowDrawCanvas = createGraphics(width, height);
_mainCanvas.colorMode(HSB);
_mainCanvas.blendMode(MULTIPLY);
_compositeCanvas.colorMode(HSB);
_compositeCanvas.blendMode(MULTIPLY);
_tempPushCanvas.colorMode(HSB);
_nowDrawCanvas.colorMode(HSB);
_nowDrawCanvas.blendMode(MULTIPLY);
if (random() < 0.7) {
constantStrokeRotation = true;
if (random() < 0.5)
strokeRotation = int(random(0, 8)) * 45;
else
strokeRotation = random(0, 360);
}
mainHue = random(0, 360);
mainRemainSpace = [0, 0, width, height];
compositeRectData = mainRemainSpace;
while (true) {
let drawRemainSpace = [];
drawRemainSpace[0] = 0;
drawRemainSpace[1] = 0;
drawRemainSpace[2] = mainRemainSpace[2];
drawRemainSpace[3] = mainRemainSpace[3];
_compositeCanvas.resizeCanvas(mainRemainSpace[2], mainRemainSpace[3]);
// inside layer
while (true) {
nowDrawRectData[0] = drawRemainSpace[0] + mainRemainSpace[0];
nowDrawRectData[1] = drawRemainSpace[1] + mainRemainSpace[1];
await drawShape(drawRemainSpace[2], drawRemainSpace[3]);
let pushData = await PushRect(_nowDrawCanvas, drawRemainSpace[2], drawRemainSpace[3]);
let fromData = [
drawRemainSpace[0] + mainRemainSpace[0],
drawRemainSpace[1] + mainRemainSpace[1],
drawRemainSpace[2],
drawRemainSpace[3]
];
let toData = [
pushData.drawSpace[0] + drawRemainSpace[0] + mainRemainSpace[0],
pushData.drawSpace[1] + drawRemainSpace[1] + mainRemainSpace[1],
pushData.drawSpace[2],
pushData.drawSpace[3]
];
await DrawPushAnimation(fromData, toData);
let drawX = drawRemainSpace[0] + pushData.drawSpace[0];
let drawY = drawRemainSpace[1] + pushData.drawSpace[1];
let drawW = pushData.drawSpace[2];
let drawH = pushData.drawSpace[3];
_animCanvas.clear();
_compositeCanvas.image(_tempPushCanvas, drawX, drawY, drawW, drawH);
drawRemainSpace[0] += pushData.remainSpace[0];
drawRemainSpace[1] += pushData.remainSpace[1];
drawRemainSpace[2] = pushData.remainSpace[2];
drawRemainSpace[3] = pushData.remainSpace[3];
if (drawRemainSpace[2] <= 0 || drawRemainSpace[3] <= 0) {
// console.log("Layer Draw Finish");
break;
}
await sleep(30);
}
// outside layer
let compositePushData = await PushRect(_compositeCanvas, mainRemainSpace[2], mainRemainSpace[3]);
let fromData = [
mainRemainSpace[0],
mainRemainSpace[1],
mainRemainSpace[2],
mainRemainSpace[3]
];
let toData = [
compositePushData.drawSpace[0] + mainRemainSpace[0],
compositePushData.drawSpace[1] + mainRemainSpace[1],
compositePushData.drawSpace[2],
compositePushData.drawSpace[3]
];
_compositeCanvas.clear();
await DrawPushAnimation(fromData, toData);
let compositeDrawX = mainRemainSpace[0] + compositePushData.drawSpace[0];
let compositeDrawY = mainRemainSpace[1] + compositePushData.drawSpace[1];
let compositeDrawW = compositePushData.drawSpace[2];
let compositeDrawH = compositePushData.drawSpace[3];
_animCanvas.clear();
_mainCanvas.image(_tempPushCanvas, compositeDrawX, compositeDrawY, compositeDrawW, compositeDrawH);
mainRemainSpace[0] += compositePushData.remainSpace[0];
mainRemainSpace[1] += compositePushData.remainSpace[1];
mainRemainSpace[2] = compositePushData.remainSpace[2];
mainRemainSpace[3] = compositePushData.remainSpace[3];
if (mainRemainSpace[2] <= 0 || mainRemainSpace[3] <= 0) {
// console.log("All Finish");
break;
}
}
}
// will return the final draw position
async function PushRect(_fromCanvas, _w, _h) {
_tempPushCanvas.resizeCanvas(_w, _h);
if (_w <= 0 || _h <= 0) {
return {
drawSpace: [0, 0, 0, 0],
remainSpace: [0, 0, 0, 0]
};
}
// copy content to temp canvas
_tempPushCanvas.image(_fromCanvas, 0, 0); // the size should be same as fromCanvas
// some random push size
let pushDir = int(random(0, 4));
let pushEndRatio = random(minMaxPushRatio[0], minMaxPushRatio[1]);
let pushEndLength = min(width, height) * pushEndRatio;
// no push
if (_w <= pushEndLength || _h <= pushEndLength) {
return {
drawSpace: [0, 0, _w, _h],
remainSpace: [0, 0, 0, 0]
};
}
let fromX = 0;
let fromY = 0;
let fromW = _w;
let fromH = _h;
let toX = 0;
let toY = 0;
let toW = 0;
let toH = 0;
let targetDrawSpace = []
let remainSpace = [];
if (pushDir == 0) // up
{
toX = fromX;
toY = fromY;
toW = fromW;
toH = pushEndLength;
remainSpace = [
fromX,
fromY + pushEndLength,
fromW,
fromH - pushEndLength
];
}
else if (pushDir == 1) // down
{
toX = fromX;
toY = fromY + fromH - pushEndLength;
toW = fromW;
toH = pushEndLength;
remainSpace = [
fromX,
fromY,
fromW,
fromH - pushEndLength
];
}
else if (pushDir == 2) // left
{
toX = fromX;
toY = fromY;
toW = pushEndLength;
toH = fromH;
remainSpace = [
fromX + pushEndLength,
fromY,
fromW - pushEndLength,
fromH
];
}
else if (pushDir == 3) // right
{
toX = fromX + fromW - pushEndLength;
toY = fromY;
toW = pushEndLength;
toH = fromH;
remainSpace = [
fromX,
toY,
fromW - pushEndLength,
fromH
];
}
targetDrawSpace = [toX, toY, toW, toH];
return {
drawSpace: targetDrawSpace,
remainSpace: remainSpace
};
}
async function DrawPushAnimation(_fromData, _toData) {
let frames = pushTime / 1000 * frameRate();
let waitTime = 1000 / frameRate();
for (let i = 0; i <= frames; i++) {
let t = easeInCubic(i / frames);
let nowX = lerp(_fromData[0], _toData[0], t);
let nowY = lerp(_fromData[1], _toData[1], t);
let nowW = lerp(_fromData[2], _toData[2], t);
let nowH = lerp(_fromData[3], _toData[3], t);
_animCanvas.clear();
_animCanvas.image(_tempPushCanvas, nowX, nowY, nowW, nowH);
await sleep(waitTime);
}
}
async function drawShape(_w, _h) {
// random color offset
let hueOffset = 0;
let hueOffsetRandom = random();
if (hueOffsetRandom < 0.08)
hueOffset = 180;
else if (hueOffsetRandom < 0.16)
hueOffset = 60;
else if (hueOffsetRandom < 0.24)
hueOffset = -60;
// for animation
nowDrawRectData[2] = _w;
nowDrawRectData[3] = _h;
_nowDrawCanvas.resizeCanvas(_w, _h);
_nowDrawCanvas.clear();
let edgeThickness = min(_w, _h) * random(0.1, 0.3);
shapeColor = NYRandomColor(mainHue + hueOffset);
fromColor = NYSlightRandomColor(shapeColor);
toColor = NYSlightRandomColor(shapeColor);
await NYRect(0, 0, _w, _h, edgeThickness);
let insideX = 0 + edgeThickness;
let insideY = 0 + edgeThickness;
let insideW = _w - edgeThickness * 2;
let insideH = _h - edgeThickness * 2;
let circleCount = int(random(1, 13));
let circleRadius = min(insideW, insideH) * 0.5;
let circleThickness = min(insideW, insideH) * random(0.06, 0.24);
if (insideW > insideH) {
let circleSpaceWidth = insideW / circleCount;
for (let i = 0; i < circleCount; i++) {
let nowX = insideX + (i + 0.5) * circleSpaceWidth;
let nowY = insideY + insideH * 0.5;
shapeColor = NYRandomColor(mainHue + hueOffset);
fromColor = NYSlightRandomColor(shapeColor);
toColor = NYSlightRandomColor(shapeColor);
await NYCircle(nowX, nowY, circleRadius, circleThickness);
}
}
else {
let circleSpaceHeight = insideH / circleCount;
for (let i = 0; i < circleCount; i++) {
let nowX = insideX + insideW * 0.5;
let nowY = insideY + (i + 0.5) * circleSpaceHeight;
shapeColor = NYRandomColor(mainHue + hueOffset);
fromColor = NYSlightRandomColor(shapeColor);
toColor = NYSlightRandomColor(shapeColor);
await NYCircle(nowX, nowY, circleRadius, circleThickness);
}
}
}
async function NYCircle(_x, _y, _r, _thickness) {
let layerCount = int(_thickness * lineDensity);
let layerOffset = _thickness / layerCount;
for (let i = 0; i < layerCount; i++) {
let t = i / layerCount;
let drawColor = NYLerpColorData(fromColor, toColor, t);
let nowR = _r - i * layerOffset;
_nowDrawCanvas.noFill();
_nowDrawCanvas.stroke(drawColor[0], drawColor[1], drawColor[2]);
_nowDrawCanvas.strokeWeight(strokeThickness);
NYCircleLayer(_x, _y, nowR);
await sleep(1);
updateDrawFrame();
}
}
async function NYCircleLayer(_x, _y, _r) {
let circleLength = 2 * PI * _r;
let drawCount = int(circleLength * strokeDensity);
for (let i = 0; i < drawCount; i++) {
let t = i / drawCount;
let nowDegree = t * 360;
let nowX = _x + sin(radians(nowDegree)) * _r;
let nowY = _y - cos(radians(nowDegree)) * _r;
_nowDrawCanvas.strokeWeight(random(randomStrokeThickness[0], randomStrokeThickness[1]));
let rotNoise = noise(nowX * 0.001, nowY * 0.001);
let nowRot = rotNoise * 720;
if (constantStrokeRotation)
nowRot = strokeRotation;
_nowDrawCanvas.push();
_nowDrawCanvas.translate(nowX, nowY);
_nowDrawCanvas.rotate(radians(nowRot));
_nowDrawCanvas.line(0, -0.5 * strokeLength, 0, 0.5 * strokeLength);
_nowDrawCanvas.pop();
}
}
async function NYRect(_x, _y, _w, _h, _thickness) {
let layerCount = int(_thickness * lineDensity);
let layerOffset = _thickness / layerCount;
for (let i = 0; i < layerCount; i++) {
let t = i / layerCount;
let nowColor = NYLerpColorData(fromColor, toColor, t);
let x1 = _x + i * layerOffset + 0.5 * strokeThickness;
let y1 = _y + i * layerOffset + + 0.5 * strokeThickness;
let x2 = _x + _w - i * layerOffset - 0.5 * strokeThickness;
let y2 = _y + i * layerOffset + 0.5 * strokeThickness;
let x3 = _x + _w - i * layerOffset - 0.5 * strokeThickness;
let y3 = _y + _h - i * layerOffset - 0.5 * strokeThickness;
let x4 = _x + i * layerOffset + 0.5 * strokeThickness;
let y4 = _y + _h - i * layerOffset - 0.5 * strokeThickness;
_nowDrawCanvas.noFill();
_nowDrawCanvas.stroke(nowColor[0], nowColor[1], nowColor[2]);
_nowDrawCanvas.strokeWeight(strokeThickness);
// _nowDrawCanvas.line(x1, y1, x2, y2);
// _nowDrawCanvas.line(x2, y2, x3, y3);
// _nowDrawCanvas.line(x3, y3, x4, y4);
// _nowDrawCanvas.line(x4, y4, x1, y1);
NYLine(x1, y1, x2, y2);
NYLine(x2, y2, x3, y3);
NYLine(x3, y3, x4, y4);
NYLine(x4, y4, x1, y1);
await sleep(1);
updateDrawFrame();
}
}
async function NYLine(_x1, _y1, _x2, _y2) {
let drawDistance = dist(_x1, _y1, _x2, _y2);
let drawCount = int(drawDistance * strokeDensity);
for (let i = 0; i < drawCount; i++) {
let t = i / drawCount;
let nowX = lerp(_x1, _x2, t);
let nowY = lerp(_y1, _y2, t);
_nowDrawCanvas.strokeWeight(random(randomStrokeThickness[0], randomStrokeThickness[1]));
let rotNoise = noise(nowX * 0.001, nowY * 0.001);
let nowRot = rotNoise * 720;
if (constantStrokeRotation)
nowRot = strokeRotation;
_nowDrawCanvas.push();
_nowDrawCanvas.translate(nowX, nowY);
_nowDrawCanvas.rotate(radians(nowRot));
_nowDrawCanvas.line(0, -0.5 * strokeLength, 0, 0.5 * strokeLength);
_nowDrawCanvas.pop();
}
}
function NYRandomColor(_mainHue) {
let drawHue = _mainHue + random(-30, 30);
let drawSat = random(30, 50);
let drawBri = random(80, 100);
drawHue = processHue(drawHue);
return [drawHue, drawSat, drawBri];
}
function NYSlightRandomColor(_colorData) {
let drawHue = _colorData[0] + random(-6, 6);
let drawSat = _colorData[1] + random(-10, 10);
let drawBri = _colorData[2] + random(-10, 10);
drawHue = processHue(drawHue);
return [drawHue, drawSat, drawBri];
}
function updateDrawFrame() {
let drawX = nowDrawRectData[0];
let drawY = nowDrawRectData[1];
let drawW = nowDrawRectData[2];
let drawH = nowDrawRectData[3];
_animCanvas.image(_nowDrawCanvas, drawX, drawY, drawW, drawH);
}
async function draw() {
background(248);
image(_mainCanvas, 0, 0);
image(_compositeCanvas, mainRemainSpace[0], mainRemainSpace[1]);
image(_animCanvas, 0, 0);
}
function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}