|
| 1 | +use rapier_testbed3d::Testbed; |
| 2 | +use rapier3d::prelude::*; |
| 3 | + |
| 4 | +pub fn init_world(testbed: &mut Testbed) { |
| 5 | + let mut bodies = RigidBodySet::new(); |
| 6 | + let mut colliders = ColliderSet::new(); |
| 7 | + let impulse_joints = ImpulseJointSet::new(); |
| 8 | + let mut multibody_joints = MultibodyJointSet::new(); |
| 9 | + |
| 10 | + // Ground |
| 11 | + { |
| 12 | + let ground_body = bodies.insert(RigidBodyBuilder::fixed()); |
| 13 | + colliders.insert_with_parent( |
| 14 | + ColliderBuilder::cuboid(50.0, 0.5, 50.0), |
| 15 | + ground_body, |
| 16 | + &mut bodies, |
| 17 | + ); |
| 18 | + |
| 19 | + let body = bodies.insert( |
| 20 | + RigidBodyBuilder::dynamic() |
| 21 | + .translation(Vector::new(0.0, 3.0, 0.0)) |
| 22 | + .angvel(Vector::new(0.0, 1.0, 0.0)), |
| 23 | + ); |
| 24 | + colliders.insert_with_parent(ColliderBuilder::cuboid(0.5, 0.5, 0.5), body, &mut bodies); |
| 25 | + |
| 26 | + multibody_joints.insert( |
| 27 | + ground_body, |
| 28 | + body, |
| 29 | + RevoluteJointBuilder::new(UnitVector::new_unchecked(Vector::new(0.0, 1.0, 0.0))) |
| 30 | + .local_anchor1(Point::new(0.0, 3.0, 0.0)), |
| 31 | + true, |
| 32 | + ); |
| 33 | + } |
| 34 | + |
| 35 | + // Another collider |
| 36 | + { |
| 37 | + let body = |
| 38 | + bodies.insert(RigidBodyBuilder::dynamic().translation(Vector::new(3.0, 3.0, 0.0))); |
| 39 | + colliders.insert_with_parent(ColliderBuilder::cuboid(0.5, 0.5, 0.5), body, &mut bodies); |
| 40 | + } |
| 41 | + |
| 42 | + /* |
| 43 | + * Set up the testbed. |
| 44 | + */ |
| 45 | + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); |
| 46 | + testbed.look_at(point![-30.0, 4.0, -30.0], point![0.0, 1.0, 0.0]); |
| 47 | +} |
0 commit comments